Changes since public update #8 to be tested:
- Added experimental P2P connections powered by CoaXioN Coplay, and a self-made lobby system; currently only inviting friends is implemented
- Added health regeneration to Light class
- Added support for multiple Zombie Don syringe entities on the map (currently unused on our maps)
- Fixed missing Heavy unconscious +USE sound
- Increased Bat swing speed
- Automatic radar during annihilation will appear more frequently after each appearance
- Added console commands to toggle classes availability (see t_class_light/medium/heavy_allow)
- Player name when aiming at someone will now have black background for better readability, similar to hints
- Annihilation rounds will no longer appear consecutively (can be toggled off with t_carnage_prevent_consecutive)
- Changed default player name color (when aiming at someone) to white
- Disabled Annihilation damage protection by default
- Changed default max rounds to 7 (mp_maxrounds)
- Updated color scheme for main menu scroll bar and drop down menus
- Slightly updated main menu color scheme (for scroll bars and drop down menus) to be in-line with the rest of the main menu
