* Fixed an issue where status ailments would still be active after respawn.
* The lids of the horizontal sarcophagi leading to crypts in the graveyard now stay destroyed again if destroyed as in v.1.04.
* Fixed a rare issue where the player sprite would get stuck in idle state until you attacked after respawn.
* Balanced the challenge of some parkour sequences in the game between the different difficulty settings.
* Changed some of the graphics of the map in the final stage which could be somewhat confusing.
* Fixed a rare issue where you would fall off the flying skull platform when getting struck by lightning.
* Fixed a rare issue where the final boss would become invisible.
