I greatly appreciate everyone’s support and feedback because this is what’s fueling our progress.
After trying to summarize feedback, I established another set of goals. I would love to hear your feedback!
Thank you for being here.
• Improve user interface functionality (Example: Smoother interactions with interactable objects). (Updated April 15, Updated May 3)
• Finish Polk St. (Updated April 22)
• Implement and complete Jefferson St. (Moved to Part 3 short term goals)
• Identify and implement optimization opportunities. (Updated May 3)
• Improve visuals for user interface (Examples: Visuals for available locations on interactable map, Tone down the brightness of user notes). (Updated May 3)
• Streamline notes to be more concise and transform to a handheld inventory item. (May 25)
• Locations will be large areas with multiple ghosts with the goal of collecting as much evidence as possible to earn a gold trophy. As opposed to houses, which are designed to be a focused investigative experience based on a homeowner's concerns, with one ghost per instance. (Jun 16)
• To facilitate this implementation, we will add the ability to do research at the office to learn about locations and ensure you have the adequate notes to proceed into the investigation.
• What the notes say during the investigation will depend on what the player choses to research at the office prior to the investigation.
Community feedback is encouraged!
Of course, there have been other very individualized issues and those are just as important to resolve. We will get to those.
Again, thank you all for your amazing support!
