- Mission spawner is no longer random. The player will sequentially work through the list until all ghosts are found. Once all ghosts have been found it will be random.
- You can now select which ghost you would like to hunt from the found list.
- The jump scares associated with non-paranormal events have been eliminated.
- Resolved the player collisions occurring with the objects thrown by the Poltergeist, resulting in the player getting stuck in the floor at times.
- Corrected the collision with the railing on the side of the house on Evergreen Ln. (Cannot walk through railing anymore).
- Made an adjustment to the notes for the demon ghost on Evergreen Ln. to be more descriptive.
- I know this is cryptic, but no spoilers. More consistency between evidence collected from hunt to hunt.
- Added sound effect to when selecting properties to visit. Same as the start screen.
- Resolved the issue where a player could take a picture of a ghost through objects.
- Corrected typo during EVP playback on question 4. Narrator and subtitles were not consistent. Corrected the text.
- Corrected the issue on Evergreen Ln. where you could hear the outside while up upstairs when the front door was open.
- News and updates
- Conrad Stevenson's Paranormal P.I.
- Patch 0.01.013 is now live!
Source: Steam Community (opens in a new tab)
