Hello everyone.
Beta Snipper 2 has been released for Rise for the Fight.
Currently, it's smaller changes like sandbox changes, and other small stuff. However, I will add to this list, and update what I changed in the comments of this thread. Here are the changes for Beta Snippet 2:
ADDITIONS AND ADJUSTMENTS:
- Adjusted the Boosters Vending Machine Upgrade values in Moshpit. Walking speed will increase by 1.25x each time, and Sprinting speed by 1.5x each time.
- Changed Max Movement Values for Moshpit from 50 (WALK) / 75 (SPRINT), to 30 (WALK) / 40 (SPRINT).
- Removed Weapon Bobbing Speed Increase for each Booster purchase in Moshpit.
- Updated Game Mode code to make it easier to understand for the developer. With this code change made, I hope to at some point have the option to have custom movement speed, health modifiers, teams, etc. (ADDED 8/8/24 WITH PATCH 1)
SANDBOX CHANGES:
- Increased DSG4 Drum Shotgun Damage Output.
* Damage: 10 (from 5)
* Pellets: 10 (unchanged)
* Rate of Fire: 2 (unchanged)
(ADDED 8/8/24 WITH PATCH 1)
- Added Range of Effectiveness. After the specified distance is exceeded, the damage will be dropped by 50%, and may be adjusted later on if needed. Here are the current damage dropoff ranges for each weapon category:
Pistols: 50 Meters
Marksman: 90 Meters
LMG/Assault: 120 Meters
SMG: 75 Meters
Snipers: 200 Meters
Shotguns: 35 Meters
- Increased Damage Upgrade Amount. Here are the current values for each category:
Pistols: 5 Damage
Marksman: 20 Damage
LMG/Assault: 10 Damage
SMG: 5 Damage
Snipers: 25 Damage
Shotguns with 5 pellets or less: 2 Damage
Shotguns with more than 5 pellets: 1 Damage
CHARACTER AND WEAPON CUSTOMIZATION:
- Animated Facial Expressions! Each Facial expression will now blink. I hope this adds a little bit more charm to the game, even if it's minimal. 😉
- Added 2 NEW Faces in the Character Customization section.
With this update, the Map Design Contest will be extended to September 1, 2024 @ 12:00 PM (MST).
Well, that'll be it for now. Thank you for reading.
See you in the fight!
-Reece
