Hello everyone.
Today is the day. The biggest update yet to my game, Beta Snippet 5, is now available.
This update brings a lot of new content, with more coming at a later date. Here's what's new:
ADDITIONS AND ADJUSTMENTS:
- Added NEW Outerwear: Pouch Belt (THIS WILL BE BEFORE THE "Butcher Blades" OUTERWEAR, SO IF YOU HAVE THAT UNLOCKED AND EQUIPPED, YOU CAN RE-CONFIGURE YOUR OUTERWEAR TO HAVE IT EQUIPPED AGAIN IF YOU'D LIKE...)
- Added NEW Game Mode: Stone Hunt / Modified SMG-P1 Starts - (BASED ON A BUG THAT CAUSED DEATH IMMUNITY...) Each shot hit on a player grants 5 Points, and spawns a Hurt Tombstone at their location. The SMG-P1 has modified traits. The damage is set to 1 and the Mag Capacity is set to 100. The first player to reach 2,000 Points wins the game!
- Added NEW Game Mode: King of the Hill / Loadout Starts - Get to the Hill and stay inside it to score points. First to reach 100 Points wins the game!
- Added NEW Map: Metro / This map is a reimagining of Downtown. Downtown will be kept in the game.
- Added NEW Main Menu Stat: Players in Open Matches / This stat will tell you how many players are active in open matchmaking lobbies, if any are available. This should help with figuring out if anyone is searching for a match.
- Re-enabled Custom Spawnpoints. To set a spawnpoint, press the left arrow or right arrow to change spawnpoints. You will respawn at your set spawnpoint.
- Brought back Multi-Directional sliding. You can now slide in any direction as long as you are running beforehand.
- Added a Power Weapon Stat. Power Weapons will have fixed stats, such as Fire Rate, Mag Capacity, Damage, etc., all of which cannot be upgraded, so what you see is what you get. The following guns will be in the Power Gun category: SR76, and DBS.
- Increased Max Veto Votes from 3 to 5.
- Decreased Max Player Count per room from 5 Players to 4 Players. This will expand the numbers of rooms that can be open concurrently.
PLAYER STAT CHANGES;
- Added NEW Stat: Shields. Shields will protect you from taking damage. Once depleted, you'll start taking health damage. Certain weapons will deal more shield damage than others. Here are the stats for the Shields:
* Shield Regen Multiplier (per Second): 5 Shield.
* Infection Modes: N/A until Last Man Standing, which gets 200 one-time.
* Moshpit/Decapit: N/A.
* All other Modes: 100 Shield.
SHIELD DAMAGE MULTIPLIERS PER GUN:
* Stun Grenade: 2x Shield Damage
* SR76: 1.75x Shield Damage
* DMR10: 1.6x Shield Damage
* CSP and SG3: 1.5x Shield Damage
* SMG-P!: 1.25x Shield Damage
* Everything else: 1x (No Extra Shield Damage)
XP AND 2XP CHANGES:
- Increased Round Completion XP for Moshpit from (250, double with Double XP), to (500, double with Double XP).
- Increased Zombie Kill XP for Moshpit from 20 to 50.
- Added Upgrade Point Compensation! If you die with more than one upgrade, you will get back most of your upgrade points that you used to upgrade your gun.
- Added Kill XP for Multiplayer. Each kill will give you 100 XP, and Double with Double XP.
- Increased Match Victory XP for Multiplayer from a range of (250 - 2,500, double with Double XP), to a range of (1,000 - 6,000, double with Double XP).
- Increased Match Completion XP for Multiplayer from a range of (100 - 500, double with Double XP) to a range of (250 - 1000, double with Double XP).
ASSET CHANGES:
- Remodeled ALL Powerups.
- Remodeled the map Plaza.
- Remodeled the map Park.
- Remodeled SMG-P1 Submachine Gun.
- Remodeled HAM-GUN Machine Gun.
- Remodeled SG3 Shotgun.
- Remodeled SR76 Sniper.
- Remodeled CP6 Pistol.
- Remodeled P13 Pistol
- Remodeled HMG22 Machine Gun
- Renamed CP6 to CSP (Civilian Suppressed Pistol).
- Updated CSP Pistol Firing Sound.
- Updated P13 Pistol Reload Sound.
- Updated SR76 Reload Sound
- Updated Magazine Empty Sound.
- Removed HMG22 Firing Animation.
SANDBOX CHANGES:
- Increased Speed Boost Walk speed, Run speed, and Jump height from 1.75/1.75/1.5 to 2/2/1.75 respectively.
- Decreased CSP Audio Max Distance from 300 to 40.
- Decreased every other Weapon's Audio Max Distance from 300 to 80.
- Increased SMG-P1 Default Mag Capacity from 30 to 45.
- Increased SMG-P1 Default Fire Rate from 12 to 15.
- Increased SMG-P1 Damage from 10 to 12.
- Increased P13 Default Fire Rate from 4 to 7.
- Increased SP10 Pellet Count from 3 to 5.
- Increased SP10 Default Mag Capacity from 9 to 10.
- Increased SP10 Default Fire Rate from 3 to 6.
- Increased FRAYR-G1 Fire Rate from 11 to 12.5.
- Increased FRAYR-G1 Damage from 10 to 15.
- Increased HAM-GUN Default Fire Rate from 6 to 8.
- Increased HMG22 Default Fire Rate from 12 to 17.
- Increased SR76 Default Mag Capacity from 4 to 7.
- Increased SR76 Max Mags from 10 to 15.
- Increased SR76 Damage from 50 to 100, and from 100 to 200 with a headshot.
- Increased SR76 Default Fire Rate from 1 to 2.
- Increased DBS Max Mags from 10 to 15.
- Increased SG3 Default Fire Rate from 1 to 1.5.
- Increased SG3 Default Mag Capacity from 6 to 8.
- Increased CSP Default Fire Rate from 2 to 3.5.
- Increased CSP Default Mag Capacity from 10 to 12.
- Decreased CSP Damage from 50 to 40.
- Increased CSP Headshot Damage Multiplier from 2x to 3x.
- Increased DMR10 Damage from 35 to 50.
- Increased DMR10 Default Fire Rate from 2.5 to 3.
- Decreased DMR10 Default Mag Capacity from 12 to 10.
- Increased DSG4 Default Fire Rate from 2 to 4.
- Increased DSG4 Default Mag Capacity from 8 to 18
- Decreased SG3 Bullet Spread Percentage from 20% to 16%, making it more effective at longer range.
- Decreased DBS Bullet Spread Percentage from 50% to 22.5%, making it more effective at longer range.
- Increased DSG4 Bullet Spread Percentage from 25% to 26.5%, making it less effective at longer range.
- Removed a light that was pointed at the ground when a player had the HP6 Heavy Pistol equipped.
- Vaulted the HP6 Heavy Pistol in all modes.
- Added Recoil to the following guns: SG3, P13, HMG22.
- Adjusted Recoil to the following guns: SR76, HP6.
- Stun Grenades will no longer have a hitbox once it hits an object.
- Stun Grenades will no longer have a Headshot Damage Multiplier.
CUSTOMIZARION CHANGES:
- Added 2 Weapon Primary Colors: White, Grey. (YOUR SKIN COLORS WILL NEED TO BE ADJUSTED...)
- Added 2 Weapon Secondary Colors: White, Black. (YOUR SKIN COLORS WILL NEED TO BE ADJUSTED...)
GAME MODE CHANGES:
- Increased Minimap Radius from 25 to 120 for all modes, and from 40 to 150 for Infected Players in Infection-based modes.
- Updated Gun Cycle to make it point-based scoring instead of kill-based scoring.
- Getting a Melee Kill in Gun Cycle will now cause your opponent to lose a point, downgrading their gun.
- Increased Movement Speed from 6W / 10S to 6W / 11S in all modes, and decreased the speed from 8W/12S to 7W / 12S for Infected Players in Infection modes.
- Decreased Zombie Health to 100 for Infection and Fest-Infection.
- Reset Sandbox Values for Fest-Infection to default values, mainly due to the sandbox overhaul.
- Decreased Slide Force in all modes to 33, and for infected players to 37.5.
- Decreased Strafing Speed by 30% when walking or running in all modes.
- Swapped DSG4 with SG3 in Gun Cycle
- Increased SMG-P1 Damage from 5 to 8 in Juggernaut.
- Increased SMG-P1 Mag Capacity from 50 to 80 in Juggernaut.
- Replaced the HP6 with the P13 in Alpha Zombies.
MAP CHANGES:
- Added a 2nd Powerup Spawnpoint on the map Stadium.
- Changed Powerup Spawnpoints on the map Stadium.
- Changed Center Spawnpoints on the map Stadium.
- Added a 2nd Powerup Spawnpoint on the map Pathed Pillars.
- Changed Powerup Spawnpoints on the map Pathed Pillars.
- Changed Center Spawnpoints on the map Pathed Pillars.
- Moved the Powerup Spawnpoint on the map Downtown.
BUG FIXES:
- Fixed Outerwear not appearing on players for all modes if someone had a piece that could not have the colors changed.
- Attempted to fix Server Lag by increasing Send Frequency while maintaining the tick rate of 15.
- Fixed Infection survivor starts being set to the P13 Pistol. This has been reverted to the DBS.
- Fixed Zombie Sliding being slow on the first slide, then extremely fast after that.
- You can no longer slide indefinitely once stunned by a Stun Grenade.
- Removed Hand Collision on all weapons. This was causing some issues with bullet hit detection.
- Fixed CP6 Melee Animation.
- Fixed SG3 Melee Animation.
- Fixed DMR10 Melee, Reload, and Firing Animations.
- Fixed an issue that caused weapon skin changes to not be shown when a player would change options in the Weapon Skin Customization Menu.
- Fixed Glove Color selection being off with some guns when they are equipped.
- Fixed iHaz Helmet Color Palette being inverted.
- Fixed Player Killed Name not appearing if a player punched another player.
- Fixed an issue that caused players to not be able to see enemies below them on the Minimap.
With this update now being out, I would like to thank everyone who has helped me out over the last almost 3 years I've been working on this game. Your feedback has been immensely helpful, and I cannot describe with words how grateful I am to have this information given to me.
I hope to further improve the game, and I look forward to seeing what you guys think of all the new stuff added.
With that said, Thank you for viewing. See you in the fight!
-Reece
