The main focus was on balance issues, trade skills, and others, with this release accounting for all the great suggestions we got from people. Please keep the balance of recommendations and observations coming. We will continue to balance and adjust as we have more data and all the new game systems/items + the previous ones are utilized more by players.
Changes
- CTRL+Click “OnLook” is how you open the Nimble Quiver now vs clicking (which equips/unequips)
- Nimble Quiver now works properly hotbar as well
- D’Golar has a tinkerer now
- The stamina potion count was incorrect on a low level treasure table
- Mineral veins (number of swings) are a bit larger
- The ability to get more rare minerals is now also influenced by skill level (small)
- Increased skill roll success rate and lowered exp slightly
- Attribute will have a slight influence on success rate (in addition to bailing out a bad roll)
- Smithing accounts for the number of items consumed to give more exp when crafting
- Chat Logging - Enable in the Options menu, log files are in the steam install folder Console___.log
- Editing map markers will properly remember which map they are on
- Fishing net now degrades
- Sped up fishing
- Net and pole give more than 1 fish (but the net does more)
- Server crasher fixed
- Client performance/cleanup - faster, default is now 15 dynamic lights
- Smooth movement (for other NPCs is enabled by default)
- Reduced STA potion stutter (.6s for normal, .8s for Greater)
- The essence of Sewing now properly boosts Sewing vs the Tailoring parent skill
- Casting net now has its used animation in the water back
- Bride's and Groom's rings added to drops from a couple of lower-level bosses
- Confirmed that Royal Chests can be purchased from Carpenter vendor after being sold
- A vendor bought infused gem now shows 0/x health in the shop tooltip
- Guild Quest (final steps) work again
Crafting
Dev Note: quantity is influenced by skill. For example: digging for a mineral vein -> to get more quantity you need to have as high skill as possible (including above 100) the attribute doesn’t influence it
