This is the third of 3 announcements around Friday, the 9th Launch. This announcement is focused on overall content and experienced player gameplay.
The desert east of D'Golar has unearthed an ancient inverted tower. Tower Inversa is an end-level dungeon with a unique gate system that will throw the players into chaos. Beware! Those who enter won’t enter at the same level of the tower, and once you are in the tower, you will be between the realm of Dransik and Chaos. This dungeon comes with new monsters, resources, new items to craft, and possibly an Ancient Artifact. The boss in this dungeon can drop items from Anubis, Muknal, and Orcus at a decreased chance.
We are moving forward with designing the lands of Dransik to be more friendly to new players and spreading the hunting zones for end-level content. We needed to move a few locations of entrances for hunting spots.
Removing Hell Cave Entrance from NK and moving to South of Garnea.
Moved Entrance of Toxicum to West of Josody
Adjustments to Bosses and Monsters:
- Increase Boss Spawn Timers
- Reducing High-End Loot % from Bosses.
- Rebalance all monsters' in-game stats
- Adjusted To Hit to be standard on all Monsters based on Level.
