We are SO back!
Sorry for the long absence, we had to attend business with our first title, Hex of Steel.
Now that this is taken care of, we have resumed our work on the development of BoS as of January 2026.
Development is going steady! We are also resuming our weekly(ish) playtest with the community of beta testers (you can participate here).
ADDITIONS
● Voice proximity chat. More immersion, more fun!
● Soviet medium tank: T-34 M1941.
● Soviet medium tank: T-34 M1942.
● Soviet heavy tank: KV-1 M1942.
● Soviet heavy tank: KV-1S.
● German medium tank: Panzer IV E.
● German medium tank: Panzer IV J.
● German heavy tank: Jagdtiger.
● 57mm M1 buildable AT gun for the USA.
● Brand new access to all weapons and their data through the Encyclopedia.
● Proper game initialization screen. Game will now check for system critical data before actually loading the game. If one of the system cannot be properly loaded, the game won't launch. Everything is properly logged to the log file. Log file will automatically be opened on your computer in the case of a game startup failure so that you can share it with me easily.
● Procedural physics to belt-fed machine guns ammunition belts.
● Explosion force (slight) to destructible objects when they are destroyed (only some, where it added extra satisfying effect).
CHANGES
● Game engine has been updated to version 2022.3.62f3.
● Tons of assets used across the project were updated.
● Improved physics on vehicles when firing their gun.
● Gunners FPS sight have been moved away from the center of the gun to their real life position (usually on the side of the gun).
● Rockets now have vertical (depth) dispersion.
● Final velocity of the projectile is now taken into account when damaging armour integrity.
● Unit selection is now properly filtered from weakest to strongest (in game scene).
● Spectator camera now properly looks in the direction at which the player is aiming (infantry) instead of looking forward at all times.
● Split quality preset and quality level into two different settings. This way you can pick the quality of your choice while changing other things manually.
● Changed default keybind for honking to H (since X is now used by default for push to talk for proximity chat).
● Changed MK108 german aircraft gun type from AP to HEHC.
● Changed default keybind for changing camo on vehicle to N (since H is now used for honking in land vehicles).
● When starting a reload procedure, the ammunitions will no longer be added right at the start (when you press the R key), but at the end of whatever animation/reload cycle there is on the weapon (that was already the case for small arms, but it was not for vehicles weapons).
● Updated Churchills tank tracks textures.
● Trajectory of projectiles after a ricochet could sometimes result in something odd, they will no longer try to go against their original trajectory.
● Bots vehicles spawn is now randomized instead of being every executed after a static every X successful infantry spawn. It will now be randomized to be happening after ever X successful infantry spawn for every newly spawned vehicle, for both team. This keeps things balanced, but is now unpredictable (within reason).
● Tank camera zoom has been increased for crew members in FPS mode.
● Tank commander zoom increased even more than regular crew members when using binoculars in FPS mode.
● Reduced range of hearable sounds for tank tracks and tank engines.
● Graphical changes (PFX/Shadows/colors).
● Updated localization files.
FIXES
● Shooting with regular small arms at static weapons would damage them somehow.
● You could damage your own vehicle with AP shells splatter/splash damage.
● Fixed tweening leak, leading to several features breaking down.
● Impact GFX/decal never spawned when shooting at a vehicle.
● You could use the external MGs without having to peek even though it was supposed to be required.
● Infantry in killfeed shown instead of player's nickname.
● Compass visibility was not properly saved.
● Comet I gunner crew was missing gun sight in FPS mode.
● Building british 2-pdr upstairs was not possible.
● Building british 6-pdr upstairs was not possible.
● Camera issues with distance scrolling in the Encyclopedia.
● Sd. Kfz. 222 commander and gunner crew members positions were wrong.
● 5 cm KwK 39 HE round had wrong velocity value.
● Pak38 HE round had wrong velocity value.
● 5cm KwK 39 and Pak38 had wrong AP round (should have been categorized APHEBC).
● Fixed BT-7 and T-70 ammo loadouts.
● AN-M2 velocity values for both AP and HE rounds.
● RP-3 rocket stats.
● Me 410-B2 Mk103 (extra) ammo count was wrong.
● Radio operators FPS view had no machine gun hole for the Panzer IV G and Tiger I E tanks.
● Computer hardware score was not properly calculated when launching the game (for the game to pick graphical settings automatically).
● Churchill Mk VII turret was not damageable and unlisted from the vehicle modules list on the UI.
● M5A1 Stuart turret was not damageable and unlisted from the vehicle modules list on the UI.
● M3 Stuart turret was not damageable and unlisted from the vehicle modules list on the UI.
● Wrong coaxial MG position in T-34/85.
● Wrong coaxial MG position in KV-1 M1941.
● Wrong coaxial MG position in IS-1.
● Wrong coaxial MG position in M24 Chaffee.
● Wrong commander/gunner positions in the T-34 M1943.
● Commander in the T-34 M1940 was not allowed to fire the main gun + coax MG.
● Loader in M10 Wolvering had no access to main gun.
● Loader in M36 Jackson had no access to main gun.
● Loader in M26 Pershing had no access to main gun.
● Loader in M4A3E8 Sherman had no access to main gun.
● Loader in M4A3E2 Jumbo had no access to main gun.
● Sprocket wheels on all T-26s variants starting small and scaling up when the tank was spawned.
● Tiger II loader had wrong FPS camera position and wrong FPS object.
● Tiger I loader crew member had its crew member mesh set to 'always visible'.
● Vehicles armour integrity was not synced for players joining after the match started.
● Anti tank rifles or some other small caliber weapons would not impact the hit armour integrity even if it was dealing damage to the vehicle.
● Dispersion was not in sync when firing projectiles with static weapons.
● Greatly mitigated tank wheels spinning forever when not moving (other players, sync issue).
● When spectating a player, and if this player was despawned, if you had the 'tank tracks ground effect' setting ON, all of the ground would become muddy if you spawned afterward.
● In rare, specific, odd, obscure cases, spawn order would not be respected between players/weapons and weapons could be spawned before the player (owner of the weapons) and the weapons would be floating around instead of being assigned to the player.
● In rare, specific, odd, even more obscure cases, when firing a first shot after you spawned, other players would see you throw a grenade instead of firing a shot with your equipped weapon.
● No headbob effect was played when spectating a remote infantry player.
● Wrong position of the MG34/MG42 on the Lafette tripod.
● When choosing the buildable object from the wheel, the construction will no longer automatically start.
● Casing ejection direction/force was incorrect on the Lafette MG34/MG42.
● T-34 85 had issue with gun recoil when firing.
● Many vehicles wheels setup.
● T-34s and SUs track width was wrong, same for wheel setup.
● Panzer III J had one invalid ammunition type as base start ammo.
● Panzer II C should have had 50 rounds belts instead of 200 rounds belts.
● Panzer I B should have had 25 rounds magazines instead of crazy long belts.
● Panzer I A was missing a crew member: radio operator.
● Application framerate was not properly restored after turning OFF 'V-Sync'.
● Bf-110 G2 had its wheel colliders setup wrong (perpendicular to its forward axis).
● Pe-2B had its wheel colliders setup wrong (perpendicular to its forward axis).
● All bombers with defensive MGs which were using magazines/drums IRL were 'belt fed' by default instead in the game.
● Weapons in vehicles would keep reloading if you started a reload and then left the vehicle or changed seat and the weapon was no longer manned.
● Many memory leaks were found and patched.
● When playing in windowed mode and booting up the game, the resolution of the window would not be the one you chose during your previous session.
● BA-64 had no dedicated turret side armour.
● When in first person mode in a vehicle, when peeking out with a crew member that physically exists only when peeking out, you would still hear the gun/turret sounds as if you were in FPS view/mode.
● Aim indicator in FPS in vehicles was disabled when your weapon was reloading.
● StuG III G had wrong traverse (5 vs 10).
● Turrets/guns with limited angles were never truly snapping to their max value, they would go only up to something like 99% of their rotation.
● StuG III E hull sides boxes armour was too close to superstructure and internal superstructure hit were counted as external hits.
● Rare code error when a Flak HE round exploded mid-air after doing a ricochet first. Prevented the round to be despawned and spammed the console with errors.
● Voices and ambient sounds were not affected by the lowpass filter (when shell shocked for example).
● Potentially fixed markers being stuck ON UI sometimes on remote clients.
● Markers not properly spawned (random) when joining an ongoing game.
● Camera clipping inside weapon's mesh when camera shake was applied.
REMOVALS
● Anti-Aliasing quantity (x0, x2, x4, x8). It was not actually used at all.
