To go alongside the remade boards, we've rebalanced a few bosses! Keep the following changes in mind next time you play through the game, and we hope you enjoy the upgraded chapters! We're working hard on Chapter 4, but with everything it's bringing to the table it may take quite some time. Be sure to check the official twitter for any updates or teasers!
[CHAPTER 1]
- The Grand Grass Stepper has been given a new arena. Falling down no longer requires you to climb back up. To compensate, his health has increased from 10 to 15. This change was due to fan feedback about the frustration involved with trying to climb back while being constantly hit by boulders.
- The arena shared by Mikenze and the tank has been adjusted slightly, the slopes on the bottom are steeper.
[CHAPTER 2]
- The Grand Splash Stepper has been moderately reworked. Rather than becoming fully invulnerable when spinning, she instead gains 60% armor and moves 100% faster while spinning. This was done in response to feedback by fans and the dev team finding the boss tedious due to how often they went invulnerable.
- Charles has been given a new clapping attack. This attack knocks the player away from him, but spawns a sand rock from the small island in the center, and this rock can be sent back at Charles to knock him out of his anger state! Much like the Grand Splash Stepper, this was done in response to feedback of the boss being far too difficult and tedious.
[CHAPTER 3]
- The helicopter moves very slightly slower, about 5%.
- David now has a new attack in the form of throwing a straight line of potions at the player. This was added due to the David fight being less dynamic than originally intended.
[BUG FIXES & ADJUSTMENTS]
- Fixed a common bug where skipping dialogue would sometimes leave the left side character face remaining until the next cutscene would occur
- Fixed a bug where a boss's health bar and pause screen would appear sooner than expected
- Added introduction cutscenes to the Grand Grass and Grand Splash Stepper minibosses
- Fixed a rare bug where David's right arm would be permanently stuck, preventing him from attacking with it
