Hey, all! Vextera here with Tidehead Studios’ weekly devlog!
We’re coming close to the end of accumulating all the standard art assets needed for the prologue–all that’s left is one background and a series of character overlays for certain cutscenes!
Admin & Workflow
- Began prepping for QA rounds & planned a meeting.
Art & Design
- Completed another new sprite: Leo!
- Designed the new ceremonial regalia worn by the Coven during the revised ritual in chapter 1!
- Finished Colette’s new sprite expression sets and prepped her to be loaded into the engine.
- Revised Lorelei’s base sprite for story needs; completed the expression sets and prepped her new sprite to be loaded into the engine.
- Revised Cassia’s base sprite for story needs.
- Revised and restructured the original Laithe sprite; added her expression set; prepped her for load into the engine.
- Started revising and restructuring the original Sylvia sprite.
- Began work on two new environments!
- Began work on three additional sprites: Theodora, Solana, and Henry!
Narrative
- Made notes for changes to a scene near the end of the prologue.
- Music & Sound
- Listened to Kija work on the new ritual song live on Stream!
Technical
- Worked more on getting the UI established!
- Built a custom shader tool to support some of our unique sprite layering needs.
- Updated files on the Edith sprite and made some new expression prefabs.
Promotional Content
- Released another installment of Carraway’s Travelogue, complete with one of our new banners!
- Released our weekly Silverblood universe lore post!
- Began prepping two videos, coming soon to a post near you!
Merch
- The t-shirts came in!
- Screenprinting got pushed back due to a number of issues, but we’re looking at starting next week instead. We’ll post when we have a clean test shirt available!
See you all next week!
