Hey, all! Vextera here with Tidehead Studios’ weekly devlog!
Things are moving along at a great speed.
Admin & Workflow
- Welcomed a brand new artist to the Silverblood team!
- Revised the template for our casting call cards. (It’s coming…)
Art & Design
- Finished a brand new environment (coming soon to a post near you)!
- Finished 1 new full sprite: Grace!
- Finished 2 new base sprites, pending an outfit change and expression sets: Cassia and Lorelei!
- Began working on the rest of the sprites seen in the brand new prologue!
- Refined some aspects of our new UI. (Check our latest sneak peek for details!)
- Sketched a plan for the new title screen image.
Narrative
- Continued restructuring Chapter 1.
- Reviewed the outline for Chapter 2, added notes to extend one specific scene.
- Refined plans for addressing Edith’s gender identity.
Music & Sound
- Had another meeting with the composers!
- Continued work on the main theme and ritual theme! (Yes–not only is the ritual itself getting rewritten, but it’s getting its own song as well!)
- For a sneak peek at the new musical content, check out Kija’s Stream! (twitch.tv/sodiummetal)
Technical
- Solidified the process for adding sprites into the engine and creating variant prefabs.
- Created the full Edith base sprite with pose changes and full range of facial features.
- Looked into sprite animations such as blinking and certain emotes.
- Established the structure needed for cutscenes/cinematics!
- Did testing with parallax backgrounds in certain scenes.
- Began loading the brand new ui into the engine!
Promotional Content
- Started working with a new artist to create environment banners for Carraway’s Travelogue!
Merch
- Created a secret new design for a tansel tee!
- Ordered t-shirts–we’ll begin screen printing this week!
- Looked into additional options for new stickers.
…And a few other things that we’ll be keeping secret for now. ;)
See you all next week!
