Looking Back
We're over 2 months into the game's release now, and it has been fantastic. One of my biggest goals was to create a space and platform that would allow players and their personalities to shine, and in this regard I think that release has been a huge success.
However, there has been a lack of polish in several areas that needed sorting before I shift focus to new maps, modes, and sets.
Voice chat was completely rebuilt and is now high quality, tuned to attenuate naturally, and heavily optimized. Loads of role changes were made, making the game more approachable for both new players and new hosts. The final step of polish is a change to all role arts in this update, making them more presentable.
Looking Forward
This update creates a sturdy foundation that will allow loads of exciting new content to be released over the coming months.
We will kick things off with the reintroduction of the Dark Set. It's going back into the oven for a week or two so it can be built upon and improved.
After that we will see the introduction of our first community set, Olympia by Azylia. Olympia has 100 roles based on Greek mythology, and has gameplay that focuses on manipulation and misdirection.
I have loads of other bits coming soon; such as:
A new map set in a creepy graveyard.
More emotes!
Something to keep that ADHD brain of yours busy at night.
Two more community sets (no spoilers)
A music player for your house, featuring music made by the community.
More customization options.
Lots more nights of love and laughter <3
Voice Chat
Optimized voice chat to be less demanding on your CPU and network.
Sound
Added Rev
Standard
Role Changes
Cow
Rework
No longer kills a player for each day that has passed on death.
Now kills ALL players that vote to execute the cow or the player that kills the cow during the day.
Win condition changed to "You win if you are dead at the end of the game."
Council Elder
Rework
No longer gradually invites players to a council.
Now changes the way that accusations happen.
The Council Elder selects 2 players to become council members for the day.
The Town does not vote to accuse, instead each council member selects a player to be accused.
Juggernaut
Rework
No longer has permanent defense.
Now if executed, kills a player who voted to execute him.
Dragon Knight
Rework
Protection no longer leaves players ignited.
New ability to ignite a player.
Ember Wolf
Buff
No longer ignites himself.
Farmer
Rework
No longer makes all players frail on death.
Now if executed, kills the nearest Town player on each of his sides.
Greenhorn
Rework
No longer protects players
Now kills a player on death.
Magus
Rework
No longer redirects attacks.
Now grants divine protection, but if he protects against anything he transforms his target into a sheep.
Homeless
Removed from the game. (He saved up and bought a house)
New Roles
Finally, we welcome two new roles to the game.
The Nymph
An incredibly strong town protection role that relies on the Town making the correct decisions during voting.

The Warden
A new Lesser Evil that protects and shares the fate of his victim, allowing for some wild plays.

