Greetings Necromancers!
The main branch has been updated with a number of new features and bug fixes from the beta branch!

New ways to play

As originally described here, there are two new modes are available to try in the main branch:
The Far Grounds - This gambler's delight is a welcome holiday for you necromancers looking for a day off all the summoning and spellcasting.
The Coliseum - For those looking for a PvP feeling, test your mettle against rosters of other real necromancers.
New modes will be showing up on the beta as well, where they will get their initial testing before arriving in the main branch.
Gameplay Changes

Improving a minion now rewards a spell choice in place of another minion. Additional details outlined here from the beta.
Additionally, minion merge rewards have improved based on player feedback to allow for more ability multiplying for improved and perfected minions.
Progression
Necromancers can now reach Level 6, but you'll need to take opportunities outside of combat to get enough XP. As outlined here on the beta, there are new spells to learn, as well as a few other things...
