Hey folks!
Continuing from last week, I'm updating the beta with a few follow ups from the merge changes. I'm really grateful for the feedback I received in the Discord, especially so quickly. I've already addressed some of the bugs on Monday, and now I'm bringing in some gameplay/UI changes.
Fleshsmith Changes
Fleshsmith's "Experimentation" perfecting does not grant a spell or power-up choice the way normal perfecting does. This character has had a higher win rate than the other necros for some time now, and the adjustments to improving/perfecting just exacerbated it. I think this nerf still preserves the fun of Fleshsmith, but just reigns in the raw power.
As a peace offering, there is now a confirm step for Fleshsmith's experimentation confirm, as there has been desire for this in the Discord. If folks *really* like this experience, I could see it being a UI option for all merges, not just for Fleshsmith.

Skipping Spells

With the increase in spell acquisition, you sometimes run into a situation where you really don't want to replace an existing spell with the choices you've been given, and this feels like a bit of a disappointment. Well now you have the option of skipping a spell choice for two skulls. It's a modest consolation, but it can't be too grand a reward or else it might become the dominant strategy in place of learning a spell.
UI improvements

Some of you out there are genuine Bone Collectors and were amassing tons of skulls. The UI has been adjust to look less silly.
Additionally, I've made some slight improvements to UI for controller support. Let me know about your experience playing on steamdeck either in the discord or in the steam discussion forums!