More good news!
With this patch we fixed another large number of miscellaneous bugs spanning from minor to fairly major. Agents just keep getting better and better along with a lot of gameplay system tightening up.
Changes
- Fixed orphan dynamic goal overrides bricking agents
- Updated multi action planning for haul and construction to only consume as many interactions as the agent can handle with their carrying capacity
- Fixed agents potentially getting stuck in a mining animation forever
- Fixed HPA movement using previous frame heading causing issues at low fps
- Fixed error with hand ik if the targets parent is destroyed before it is re-parented
- Fixed agents failing to mine resources on hills
- Fixed move to target position getting snapped to incorrect grid intervals
- Fixed store item action having the incorrect multi plan type causing plans not to fail when they should
- Reduced crafting ingredient amount for punch press and chemical reactor
- Updated Message and Trade Content Controller to update based on trade expiration state
- Fixed message content scroll position not resetting when swapping messages
- Temporarily added 2x stockpiles items to the magpie storage
- Fixed terrain not having their raymarching meshes updated on building placement
- Fixed incoming item response system not properly updating mining drill storage
- Fixed incorrect stockpile & chemical reactor asset voxel offset
- Fixed a number of voxel item assets having duplicate vox objects
- Patched hpa build system accessing out of bounds neighbor indices
- Updated text in quit & quit to menu confirmation windows
- Disabled unimplemented accept & refuse buttons in quest message
- Tweaked cloud layer settings (This should fix the game starting in near darkness instead of at dawn)
- Fixed stockpile tooltip content always being enabled
- Fixed sprite type not updating on pause menu buttons if they were hovered when the menu closed
- Updated playtest welcome message to include gears
- Reduced Toast Lifetime
We're super excited to hear your feedback on the new agent changes and we will see you all soon for our next update!
PS: If you haven't yet, you can still join the playtest by joining our Discord server and filling out a form in the pinned message in our #playtest channel!
