Hey guys,
Steam Next Fest has officially wrapped, and we’re blown away by the response to the Morbid Metal demo. Your time, feedback, and support meant the world to our small team. Here’s a quick look at what went down:
📊 Stats (because numbers are cool)
66,000+ players stepped into the arena
26,200+ hours of stylish combat logged
32,000+ iterations of the roguelike loop conquered
176,000+ shapeshifts executed with deadly precision
From first-timers to character-action roguelike veterans, it’s been incredible seeing the variety of playstyles emerge and how quickly many of you pushed the combat to its stylish limits.
🧠 Your Feedback
We’ve been watching streams, reading comments, and absorbing every bug report. Here’s a quick breakdown:
✅ The Good
Striking visuals and a bold art direction that stands out
Distinct playable characters, each with their own skills, combos, and combat identity
Fluid, responsive combat that feels great to control
Strong potential — players see the foundations of something truly special
⚠️ The Not So Good
Performance issues and room for optimization across systems
Limited accessibility options, including UI scaling and text readability
Demo length felt too short to fully appreciate the depth of the game
Sound effects and animations need additional polish and impact
All feedback is immensely valuable. We’re using it to prioritize fixes, polish mechanics, and sharpen the experience.
As a small, independent team, seeing Morbid Metal get this kind of spotlight is surreal. Every wishlist, stream, and Discord message is fuel for us.
To everyone who played, posted, or even just hit “Download”—thank you. You’ve given us momentum we won’t waste.
Now, we’re going straight back to work to deliver you an Early Access launch that won’t just be more of what you played—it’ll be bigger, better, and tougher.
💥 Morbid Metal is live now as a free demo.
💬 Join the conversation on Discord and help shape the future of Morbid Metal.
👉 Follow us on X/Twitter, Instagram, and TikTok to stay updated.
