Hi everyone,
I've been busy adding small features, adding quality of life improvements, and fixing bugs based on all the amazing feedback from everyone who played the demo!
Note: If you have any issues loading a save after this update, please send your save files on Discord or send me a Google Drive link so I can fix it and do a patch. Saves are located in something like: C:\Users[i]USERNAME\AppData\LocalLow\Coreffect Interactive\Roman Triumph_ Survival City Builder\Saves[i]CITY_NAME
Here is a list of what's new in this demo update:
Terrain and World Generation
- Improved Terrain Generation: Maps now have a lot more usable space at the edges.
- Small terrain deviations blocks a lot less construction. Roads will automatically flatten the ground when placed.
- Terraforming Tools: Flatten small mountains or raise land in lakes. You can even create a passage between 2 parts of the maps if the mountains are low enough.
- Walls can now be built further into mountainous areas.
- New World Generation Settings:
- Adjust mountain and lake sizes.
- Control resource richness.
- Control the frequency of Large Stones (require quarries) and Iron Ores (require iron mines).
- Control the fertility levels of the map.
Quality of Life & Other
Added the following:
- Rubble Indicators:
- Icon overlays to be able to spot quickly where enemies destroyed buildings.
- Option to highlight all rubble and rebuild destroyed structures in one click.
- Upgrade Tool:
- Upgrade multiple buildings in-place (e.g., Wood Archer Tower → Stone Archer Tower).
- Batch upgrade multiple buildings using the last selected upgrade (e.g., furniture upgrades for all houses).
- Resource Gathering Prioritization: Hold Shift while selecting trees and rocks to prioritize them. Workers will cut down/gather prioritized trees and rocks first.
- Duplicate Building Hotkey: Duplicate buildings using middle mouse button (rebindable).
- Hunter Hut Simulation: Hunter Hut efficiency now updates live which is more realistic. Animals no longer flee unless other buildings are constructed nearby.
- Building Balance:
- Adjusted baseline number of builders required for faster construction.
- Reduced upkeep for key buildings like Domus and Hospitium.
- New "Forum" building model: Cool looking and more impressive, with stone pavement.
- Prevented zooming too close to the ground.
- 2x Speed Button added.
- When placing walls, the ones you can't afford now show in red (instead of not appearing).
- Deleting roads now refunds wood.
- Balanced food storage and warehouse capacities.
- Arena: Updated the scale.
- Comfort Indicator: Comfort debuff radius now appears orange to differentiate it from archer range.
- Added hotkeys for more actions.
- Overlays now stay when activating them manually and placing buildings.
- Added a "gather all" tool (to select trees and rocks at the same time).
Bug Fixes
- Fixed some bugs causing save files not to load.
- Fixed bug causing immigration to stop working.
- Hydra going through walls fixed (let me know if this happens again).
- Fixed citizens walking in circles when framerate is too low.
- Fixed lag when opening the save game panel when the player has a lot of saves.
- General stutters should be reduced now.
Enjoy!
Philippe
