Today marks the release of the v0.6.0 demo version of Gem Worlds.
This version includes one major change: everything (including you) now moves at the same time. This resulted in many subtle changes, including:
- Monsters no longer attack you when you move next to them; they do when you're adjacent to them, and then move away
- One-heart monsters are generally not able to hurt you significantly
- Lots and lots (and lots) of timing (race-condition) bugs no longer exist, since everything moves at the same time
I think these changes make the game more interesting, and more forgiving of bad moves; plus, you can plan your reaction better.
I made a significant change to how the game looks:

Overall, it looks more stylish, but individual elements "pop" less. If you have any trouble distinguishing important elements, let me know, so I can make adjustments.
Some other small changes:
- You can trigger skills with the keyboard (Z, X, C, V keys)
- Fixed a bug where you couldn't equip skills on a new game
- Added a full-screen option in the options menu
- Keys act more like gems (you move onto their tile when collecting them)
- Fixed lots of bugs
