Hey everyone! VEIN 0.007 is now live! Here’s the summary video with a quick recap of all the major changes.
Check the high-level patch notes below, in no particular order:
Map
- Warehouses
- Climbable radio tower & radio station
- Vet clinic w/ drugs and supplies
- Construction office + construction yard
- Post office(s)
- Warehouses
- Readable gravestones, cemetery
- Redford building count: 12-14 → 60 houses + 10 or so commercial and industrial ones
Environment
- Roof/siding/interior randomization
- Finished new housing system (new building interiors, exteriors, etc)
- Volumetric clouds
- Radiators and air conditioners
- Fuel tanks and natural gas
- Remote code locks
- New system node forks (so we can add generators you can move around and re-create)
- Persistent blood and bullets, bloody footprints; stay forever unless cleaned
- Vending machines
- Blinds on houses and buildings
- Destroyable fences
Characters
- Uniquenesses: vegan/vegetarian, couch potato, diabetes, electrosensitive, near-sighted
- Occupations: conspiracy theorist, musician, politician, college student
- Some new hair
- Player start location selection, new spawning algorithm
- New perk system: stat progression instead of automatic stat perks
Weapons
- Weapon run animations
- Instrument weapons, medical weapons
- Destruction effects when broken during use
AI
- New zombies
- Lipsync, facial emotions
Items
- New clothes
- Clothing insulation system
- Repairing items
- Kerosene, kerosene heaters, lamps, lighters — all usable
- Usable medical items (stethoscope, blood pressure monitor)
Damage
- Procedural character blood when characters are injured (& zombies)
Vehicles
- Engine oil system, degrades vehicle parts when used with dirty oil
- ATV
- Box truck
- Camper van
- Brake lights
UI
- Character portrait in character menu
- Keybind categories
Misc
- Nanite option, cull distance settings
- Fixes (especially for multiplayer and saving) as well as optimization across the board
