Greetings Everyone!
While we are aware that everyone is anxious to see the new Hero Sugriva in action, we've had to take a detour in development which we feel was critical in the long run of the game.
This detour we took was for Game Optimization and Balance Changes.
Game Optimization
Game Optimization means that we went deep into our game files and cleaned them up thoroughly. Think of it as a yearly deep clean of your home after which everything feels fresh and new.
We identified a few bottlenecks that were impacting game execution the most and restructured them.
The result should be a much better game performance especially on relatively lower end devices.
So, you can expect to see a much smoother gameplay!
Major Balance Changes
We have been closely monitoring the Hero Weapon meta that has developed in PvP.
While we intended weapons to be powerful, the ramp up to high amounts of weapon damage was easily achieved without any consequence and in most cases resulted in limiting the number of viable options for both players.
One of the biggest issues that came to light was that deploying most units generally became disadvantageous.
So, to address this core problem we've introduced a new Card Property: Disarm
New Property and Game Mechanics
Disarm: Returns enemy weapon to their hand. Removes all Weapon buffs.
Units with Disarm when deployed cause the enemy Hero's weapon to return to their hand.
Additionally, we have divided the Hero Damage modifiers in two parts:
1. Hero Buff
2. Weapon Buff
Spells and Powers which increase damage through Weapon Buff will be removed if disarmed.
For example, Weapon Enhancement (Vriddhi) is now a Weapon Buff. This means if a Hero used Weapon Enhancement but later gets disarmed, the +2 damage from it will be lost.
But Duryodhana's Spell Balarama's Blessing which gives +1 damage is now a Hero Buff and will not be affected by disarm.
All damage can still be reduced through poison.
Quests
While with these changes we hope to bring long term benefits to the game, due to this detour we have unfortunately not been able to revamp the new quest system.
Since the new quest system was designed to completely overhaul the existing one, we are at a stage where we cannot implement the old quest system.
This means that
No quests will be working till we release the next update
While we know this is not the best experience, we hope that everyone can be patient a little longer for the next update to bring in the new quest system.
Detailed List of Balance Changes
Card Properties
All status effects like Freeze, Bleed, Burn, Stun, etc. now apply on Heroes, but no longer stacks in intensity.
- Snipe's Soma cost from reduced to 3 from 4
- Arjuna's base damage increased to 2 from 1
- Chakra no longer Pierces but now has Concealed Weapon.
- Gandiva +2 spell damage passive should be working correctly.
- Balarama's Blessing cost increased to 1 (+1)
- Susharma stats updated to 4/2/5 from 5/2/6
- Trigarta Army's Soma cost increased to 7 from 6.
- Trigarta Units damage reduced to 2 from 3.
- Balachita now costs 4 Soma to deploy and 3 Soma to use. It no longer Smashes
- Ekasha now Double Smashes
- Kaundinya base damage reduced to 2 but it benefits from One Man Army passive again
- Pushpa Dhanu base dmg reduced to 3
- Barrage should no longer damage a unit if it already died during the spell
- Resolve now costs 1
- Royal Quartermaster now 3/1/4 from 3/2/4. Now gives +2 Soma
- River of Arrows Soma cost reduced to 7 from 8
- Cheat Death: Bhishma can no longer attack while Cheat Death is active.
- Fury now only effects Melee Units and Heroes
- Roar now costs 8 from 7, but can now fear Legendary Units
- Blacksmith stats now 2/1/2 from 1/1/2
- Charge now costs 3 from 2
- Sutasoma stats now 5/1/8 from 6/1/8
- Claws base damage is now 1 from 2
- Lash Out now only effects Melee Units and Heroes
- Tiny Rakshasa now has Bait
- Betrayal now costs 2 from 4
- Tataka stats now 4/0/5 from 4/0/7
- New Unit Added: Blademaster, 3 Soma Cost, Disarms.
- Fearsome Rakshasi stats now 3/0/4 from 4/0/4
- Desert Djinn now costs 3 from 4
- Rakshasa Boar Rider now costs 3 from 4
- Urumi Assassin stats now 3/1/5 from 3/1/6, now has Disarm
- Naga Axe Warrior now has Bleed.
- Prince now has Bleed.
- Saka Horse archer stats now 4/0/7 from 5/0/7
- Royal Guard stats now 4/2/8 from 5/2/7
- Boulder Giant stats now 6/1/4 and Smashes 1 from 5/1/5 Smashes 2
- Verumkai stats now 4/0/4 from 5/0/4
- Gandharva Archer damage reduced to 6, now has Disarm
- Commander stats now 3/2/5 from 4/2/6, now has Disarms
- Cave Giant stats now 3/0/5 from 4/0/6, now has Disarms
- Dark Sacrifice now costs 5 from 6
- New Spell Added: Disarm
Hell Campaign Balance
- Dushasana's Sword: Damage reduced to 1 from 2
- Vatapi's Magic Staff: Damage reduced to 1 from 2
- Bakasura's Tree Trunk: Dmg reduced to 2 from 3
- Giant's Slam: Damage reduced to 2 from 3
