Greetings Warriors!
With the advent of the new year, we at Studio Sirah would like to introduce some major updates to the game!
New Spell Cards, Easier Hero Levelling and Card Properties
We've introduced brand new Spell Cards for all Heroes!
The level reward system has been restructured to accommodate for these cards and we've reduced the experience required for each level, making it slightly easier for players to level up their Heroes.
We are introducing two new Card Properties:
Charm - Temporarily converts an enemy unit
Freeze - Frozen units take +2 damage
If you log in to the game, your existing Heroes might be at a higher level than before with some new cards for you to use in battle!
New Hero Mechanics
All Heroes now start the game with a base weapon.
Melee Heroes start with a Punch and Ranged Heroes with a Bow, which can be upgraded to do more damage by deploying their existing Weapon cards.
Our thought process behind this change was that despite the whole game revolving around the Heroes, players had a limited way of interacting with them which somewhere made it feel as if they were not part of the battle. So, this feature makes it so that your Heroes can attack right from the start and feel more active on the battlefield.
New Game Visuals
We did a complete overhaul on the Game Board visuals. This means brand new graphics, card frames, unit deployment, targeting and much more!
(No more dragging your card to long away distances just to have it deployed in a pre-defined location.)
Note: We have reset the Dharma rating for everyone to make room for the new and upcoming PvP League System.
Detailed Balance Changes and New Card Details:
Arjuna:
New Cards:
Spark - Deal 3 damage to a Stunned enemy
Lightning Tips - Give a Ranged Unit 'Stuns'
Discharge - Gain +1 damage for each Stunned enemy
Concentrate - Next Spell this turn deals +2 damage
Faith - Draw 2 Spell cards
Piercing Arrows - Give all Ranged Allies 'Pierces'
Elite Army - Draw 2 Legendary Units
Manavastra - Deals 5 damage to all non-human units
Vritra's Bane - Stun and Deal 3 damage to the unit with highest health
Balance Changes:
Gandiva - Now increases spell damage by 2
Execute - Now kills all stunned enemies
Abhimanyu - Now costs 6 Soma but no longer Guards
Shiva's Doom - Only one copy can be in player deck
Satyaki - Now costs 8 Soma
Airavat - Now costs 8 Soma
Bheem:
Changed Hero Power to Energize - Bheem heals 2 HP
New Cards:
Weapon Draw - Draw a Weapon card
Blacksmith - New Unit, Weapon cards cost -2 Soma
Two-Handed Stance - Double weapon damage
Alpha - Damage equal to that of strongest enemy
Fury - Deal weapon damage to all enemies (can Feed)
Unfettered - Weapon and power cost reduced to 0
Spotter - New Unit, Spells deal +1 damage
Call of the Wild - Tame any enemy Beast
War Lion - New Unit, Charges
Paundra Conch - All allies gain 'Smashes'
Balance Changes
Ghatotkacha - Now costs 7 Soma
Bhishma:
Hero Power Ganga's Touch no longer applies on Bhishma.
New Cards:
War Medicine - Give a Unit 'Heals'
Divine Light - Fully heal a Unit; Remove all negative effects
Ayurveda - Give a Unit 'Heals All'
Resolve - Gain +1 Soma for each enemy
Freezing Arrow - Freeze a single enemy Unit
Flash Flood - Enemy Melee units are Stunned; Stuns
Ice Weapons - Bhishma gains 'Freezes'
Icy Breath - Gain +2 Soma for each Frozen enemy
Blizzard - Deal 2 damage and Freeze all enemies
Balance Changes:
Cheat Death - Now costs 6 Soma
Varunastra - Now costs 4 Soma
Kaundinya - Now costs 6 Soma
Pushpa Dhanu - Now costs 4 Soma
Surpanakha:
New Cards:
Thralldom - Gain permanent control of a Charmed Unit
Allegiance - Give a Unit 'Guards'
Minor Charm - Charm a Unit with <4 health
Betrayal - Destroy a Charmed Unit
Charm - Charm an Enemy Unit
Sulochana - New Unit, On Deploy: Charm an enemy (active till Sulochana dies)
Subahu - New Unit, Charms
Tataka - New Unit, Property changes every turn this card is in hand
Experiment - Give a Unit a new random property
Lash Out - Deal Claws damage to all enemies; Pierces
Assassinate - Kill a Unit with <6 health
Mareecha - New Unit, Deploys Mareecha in either Deer or Bear Form
Blood Rain - Fully heal all allies
Balance Changes:
Demonic Shriek - Increased damage to 2
Charm - Renamed to 'Convert'. Cost increased to 10 Soma
Death Form - Removed (will re-appear in another form in later updates)
Claws - Reduced Soma cost to 0 to use
Khara - Increased damage to 6 and armour to 2 but increased Soma cost to 8
Duryodhana:
New Cards:
Trigarta Army - Fill your Ranged row with 3-0-3 Trigarta Archers
Susharma - New Unit, Ranged Units have +2 dmg
Armoured Rush - Deal damage equal to your armour
Gandhari's Blessing - Duryodhana gains +2 armour
Royal Armoury - Give all Units +1 armour
Bodyguard - Give a Unit 'Guards'
Scavenger - All smashed Armour is transferred to Hero
Protection - Guard Units gain +4 health
Alambusha - New Unit, Guards
Revenge - Destroy a Unit that attacked you last turn
Balance Changes:
Enrage - Removed (Will re-appear in later updates)
Balarama's Blessing - Soma cost decreased to 0
Durmukha - Damage increased to 3
Laxman - Soma cost reduced to 2 but reduced damage to 3
Assault - Soma cost reduced to 5
