
Welcome to our third weekly update!
For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!
So What's New?
This week there isn't much to write about, but let's start by covering our goals from last week as usual and see how we did:
Plans for Week 10
Table shows up-to-date progress along with previous week's ETA targets.
Task ETA Take new screenshots of updated visuals End of February Create a new trailer featuring updated visuals End of February Fix highlight bugs End of Week 10 Implement end-of-round screen End of Week 10 Implement actual menus using the new system End of Week 11
We completed all the tasks we set out to do once again and got well into week 10's progress, even! (We're on a roll!) The pesky highlight bugs have been taken care of and the new screenshots and trailer should show up on the Steam page sometime this week. ːsteamhappyː
End-of-Round Screen

Our current end-of-round screen. Subject to change.
Right now we have implemented the end-of-round screen to look exactly like our mock-up. It may still change quite a bit depending on whether we end up implementing a more detailed statistics screen or not. (See last week's update for more information!)
Right now it shows:
- How much was earned from tips
- How many ice creams were sold in total
- Number of happy and unhappy customers
- How much money you have (previously earned tips + tips earned from this round)
Plans for Week 11
| Task | ETA | |
|---|---|---|
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Take new screenshots of updated visuals | End of February |
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Create a new trailer featuring updated visuals | End of February |
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Implement actual menus using the new system | End of Week 11 |
Table shows up-to-date progress along current ETA targets.
So this week's main focus will be on completing the basic menu system after we have edited and uploaded the new trailer along with our new screenshots.
That's it for this week!
Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done.


