Here are the patch notes :
- added dlss + fsr (optional)
- volumetric fog can be remove in the settings
- the map is now fixed (less fog on the map + cave map is working)
- recipe book progress now saves with your character
- don't need to do the tutorial every time you load a world
- caves are a bit more smooth
- voxels are more shaped like cubes and less smooth
- fixed weird character rotation when in the character creation menu
- you stop aiming when you put the bow away
- you can now cancel the landing animation with an attack
- you are not forced to walk durring melee attacking now (new animation sets)
- plant loot don't spawn in the ground anymore
- added critical damage to some of weapons
- fixed that some items did not notify you when you picked them up
- player feet are less likely to go in the ground during an animation
- you now walk slower but your can sprint (you automaticly sprinted all the time before)
- the worm boss now growls before attacking to give you time to react
- bosses and enemys don't destroy trees anymore
- (it was weird and laggy)
- golems dont pop in and out of render when you baerly see them
- big trees don't fly and roll around when you cut them
- dragonners dispawn at day time
- added rain
- ambient sounds fade off if you are in your house or deep in a cave
- hunger value rounded when eating
- the building music has a chance to start playing when you start building
- added a chat to inform the player about evil presences
- big bat can now spawn naturaly
- the character becomes invisible when the camera is too close making it easier to mine in the caves
- added a cave music
- less likely to spawn underground when creating a world
- doging is a lot less forgiving
- don't stay locked in walking speed after respawn when dying during drinking a potion
- the campfire now makes a looping fire sfx
- added a few first person animations (work in progress)
- new difficulty settings (Classic, Expert and Master)
Have fun! ❤️
