Devlog :
Building System Overhaul
The entire building system has been rebuilt from the ground up. You can now place voxels freely to shape houses, towers, castles, or anything you imagine. New block types, structural rules, and smoother tools make building faster, cleaner, and more expressive.

Redesigned Skill Tree
The skill menu has been fully reworked into a branching tree. Unlock new abilities, specialize your class, and customize your playstyle with a wide range of new skills.

PATCH NOTES
-Building system overhaul (full voxel building layer on top of terrain)
-Skill menu rework with unlockable nodes inside each tree
-New skills added: quick flask (potion drink speed), building cost reduction, wood cutting, class‑specific damage, projectile count, bomb damage and radius, evasion chance, quality ores
-Structure system reworked to support the new voxel building system
-Underground cave structures
-Wooden hammer now converts blocks into slabs, stairs, and slopes
-Cold at night does not damage you anymore, but you loose hunger faster and can't regenerate health naturaly
-Added berries in bushes that you can eat
-You can now equip your torch in offhand
-Sand can now be mined and smelted into glass
-New blocks added: wooden planks, birch planks, wooden logs, birch logs, evil wood planks, evil wood logs, cobblestone, stone brick, smooth stone, evil cobblestone, evil smooth stone, evil brick, sand brick, ice bricks, ladder, roof tiles, glass, window panes
-Added quick stack to nearby chests button
-Doors resized and now snap cleanly to voxel grid
-Chopped trees and all other resources now regenerate automatically when reentering the chunk and their state is saved in the world
-Tree render distance greatly increased with no framerate impact (combined mesh LOD)
-Helmet no longer unequips automatically after consuming an item
-Bombs fixed and now deal damage to the player
-Spin attack can now be unlocked in the skill tree
-Classes now start with a damage bonus for their weapon type
-Critical damage removed from the skill tree (reserved for trinkets)
-Expert and master difficulty locked for the demo
-Hunger notification added
-Hunger now resets when you die
-You can now pickup furniture with your hands
-Thornwisps no longer destroy voxels
-Cyclop Bat Lord boss is slightly less accurate during second phase dash
-Tree stumps now play correct cutting sounds
-New sound effects added for mythrilium weapons
-Crafting multiple items in a station no longer spams sounds; audio plays only when releasing the cursor and has a cooldown
-Sleeping regenerates health faster
-World creation now auto fills with a random cool names and seed
