Patch notes :
-New skill menu with skill points to spend on level up
-New NPC dialog
-New Knight enemy
-Added fall damage
-Added voxel based path finding for every enemy (they don't just run straight for you they avoid holes and obstacles)
-Added unique sounds to every enemy
-The big bat has a second phase
-You now start the game with a class based hood and cape
-The player is now invincible during the loading screen
-Wolves are more wild and fast
-Enemy's vertical motion is more smooth when going up and down voxels
-Added houses, ruins and towers with random chest at the surface (you can repair and defend them)
-You can destroy voxels in the main menu
-Added button sfx and animation in the main menu
-Player is invisible only with a pickaxe in hand
-Added an intro cinematic to introduce lore
-Added a charged attack and air attacks with shortsword
-Added start running animation + stop running animation
-Fixed loud sfx when loading your world on a loaded save
-Heat radius of torches and campires increased
-The logo is more mature
-Red mushrooms are easier to pick up on the ground
-Impossible to spawn underground anymore
-The iron axe gives more wood
-You can shift click to auto equip armor or quick stack into chests
-Longer tutorial to really get you into the game
-Wishlist buttons added everywhere
-Suspicious looking organ is now craftable
-Cyclope Bats drop bat wings
-Added cheatcodes
-Added a thx for playing screen
-Torch vfx is less intense in your hands
-Crystal hearts and Mana mushrooms are now underground
-Enemyies and bosses get stronger every day
-You now burn when stepping n magma stone and bedrock
-Colors are less saturated and the ambient occlusion is more precise
-Added lens flares to the sun and the moon
-Cannot craft while in a chest anymore
-Trees have better lighting at night
-You can double jump with max agility
-You now gain max health from leveling up vitality
-The world is 3 blocks deeper
-You don't slide on the ground when you stop moving anymore unless you have momentum
-Added a leaning motion to the characters when you turn fast while moving
-Mining and chopping down trees gives xp
-Added a compass to know where is your base
-You can now directly look 90 degrees upwards (was locked at 60 before)
-You now start with a wooden pickaxe when spawning for the first time
-You can't waste you potions when you are at full health or full mana anymore
-Chunks of dirt randomly spawn underground
-Object batching and shadow maps (optimisation)
-Removed random objects floating in the void or sticking to bedrock (optimisation)
-Fixed isolated single block of air in caves (optimisation)
-Enemies you can't see are not animated anymore (optimisation)
-New items : Iron daggers, fire arrows, Bat wings
-Worm boss removed from the demo
-Player automatically equips a torch at night or in a cave
-Added Screenspace sun rays
-Minimap got reworked
- News and updates
- Miner Rogue
- Major Content Update
Source: Steam Community (opens in a new tab)
