
Class: Mage
Strengths:
- Strong AOE damage
- Moderate health and mana pool
- Ability to inflict ailments to enemy units
Weaknesses:
- High mana cost of abilities
- Might become priority target
- Certain skills locked to melee row
Signature Ability: Transfusion
- Attack an ally. 10% of damage dealt, multiplied by adjacent units, will be granted as stamina regeneration to adjacent units for 3 turns.
Signature melee attack effect:
- Critical strikes can inflict ailments to enemy units.
Other skills:
- Empower - Increases critical strike chance by 10% for every adjacent ally. Inflicts Crazed!
- Syphon - Steal life from an enemy with a successful hit. Blocked hits will grant stamina instead. If the target unit dies, poison will be leeched instead.
- Retrovert - Inverses an enemy unit's life and stamina for 1 turn. Requires melee range
