
Class: Rogue
Strengths:
- Able to attack both melee and ranged rows
- Tactics based, damage buffs on positioning
- Consistent damage
Weaknesses:
- Low mana pool
- Slightly lower health pool
- Moderate-high cost of abilities
Signature Ability: Divert
- Diverts attacks to another friendly unit. Effects do not expire unless the target changes or either one of the units die.
Signature melee attack effect:
- Damage is increased if the Ranger is flanking the enemy.
Other skills:
- Throwing Knives - Ranged attack dealing 50% of damage.
- Harass - Deals damage to stamina instead with 10% increased chance of critical strike..
- Adapt - Become adapted for 3 turns. Adapted grants 1 defense for every adjacent defender, 10% critical strike chance for every adjacent cleric and 25% critical strike multiplier for every adjacent mage.
