"They do breed them tough up in the Frozen North; they are bled by harsh gods who demand of them never to remove their masks, unless taken to the bone yard."

Class: Defender
Strengths:
- High survivability due to block chance
- Tailored around protecting allies in various ways
- High stamina
Weaknesses:
- Lower damage
- Susceptible to stamina damage
- Low stamina regeneration given the large pool & constant damage.
Signature Ability: Defend
- Take damage instead of an ally unit
Signature melee attack effect:
- Successful (unblocked) critical hits will either knockback or stun target
Other skills:
- Throw weapon - Attacker looses its weapon for one turn - skills requiring one will be disabled for a duration
- Last resort - Damage bonus for this attack scales negatively with energy.
- Battle cry - Grants X% of the caster's defense as attack to all adjacent allies.
