Heyo,
For the past month I have been spending more time using Dungeon Maker than working on it, but in so doing have tested many features in real games, found and fixed bugs, and discovered new map items and features I wanted to add.
So over the last month I've been releasing small updates every few days, to either address a bug I found, or add a few items for my DM sessions.
Bug Fixes:
From the layers update I found that enemy blood effects weren't showing up properly for enemies on layer 1, so I fixed this by correcting a sorting layer error in the enemy prefabs.
I found a small bug in the map maker where items in sub menus can have their descriptions overlap with the time select dropdown, and blocked it from being used. I fixed this by changing the order of items on the canvas UI.
The town generator was counting previously placed items among the new count, making the item count displayed after using the town generator inaccurate. I figured out I forgot to delay the item counter by a frame, and doing so fixed this bug.
Another bug was found while playing with my group, where I found out that player Armour Class was not syncing to the server correctly, and every player's AC appeared as 0 to in game enemies. This of course made every enemy attack hit, which was very bad. I set up a function to re-sync the Armour Classes of players to fix this bug, and AC is now correctly functioning.
Features Fixes:
The map maker eraser now correctly resets wall sprites on the correct layer after erasing neighbouring walls.
Floors placed on upper layers now blend together correctly.
When scrolling through items on the map maker the game no longer selects the item beneath the scroll icon when you release the mouse button.
New Items:

Several new items have been added to the map maker, including wider doors and portcullises, tools and building supplies, potion bottles and alchemical tools, crenelated walls, debris, and a few more.
New Features:
In game the dungeon master can now open and close doors by right or middle clicking on them. Doors opened this way are automatically unlocked for players. Left click still locks and unlocks doors, but does not open them.
Added a new class of spell you can create, which is single target ranged spells. All spells are still focused on direct damage for in game calculation, spells with other effects such as charm or sleep need to be rolled and effected separate from the game engine.
Added Evasion to the character creator, which will automatically reduce the damage done by spells and effects that force a dexterity save for characters with evasion.
As always if you find bugs or want to request new features or changes to the program comment here or start a new discussion.
Cheers,
Brian
