Thanks to all those who have submitted feedback so far, we’re incredibly grateful.
We’ve just pushed a patch for the playtest build. Here’s what’s changed:
General Changes
- Fixed manual being available early to the player in the tutorial module where they first receive it.
- Fixed being able to get a mystery job in tutorial.
- Fixed tutorial soft lock after letting the day timer run out.
- Fixed weird objective text wrapping.
- Tweaked some Droose tutorial dialogue.
- Slightly reduced intensity of landing ship camera shakes.
- Crashed ship will only ever spawn with Oil module on day 2.
- Security mini-boss – will now spawn with Oil and Fuel modules + one random one.
- Security mini-boss – reduced total breakage allowance on job (i.e. less can go wrong).
- Fixed collision on arrival capsule launch controls.
Controls and Interface
- Added 'a' & 'd' keybinds to tool mode toggling
- Adjusted auto-round value on screws – this should result in less unwanted snapping back!
- Added key prompt for Toilet module hose trajectory.
- Tweaked dialogue control prompts.
- Now auto-hides irrelevant control prompts when in conversation.
- Fixed checklist being stuck on screen for a short time after handing in job.
- Fixed issue with tutorial objectives not correctly removing.
Module Changes
- Star Map module – fixed manual icon not being attached to door.
- Star Map module – fixed issue resulting in false reporting of doors being left unsecured.
- Tomfoolery module – now only appears from day 2 onwards.
- Tomfoolery module – now correctly loads error level when cartridge is not correctly encoded.
- VR module – now only appears from day 2 onwards.
- Oil module – tweaked acceptable max oil level.
- Oil module – tweaked related manual pages.
- Security module – tweaked related manual pages.
- Security module – increased the max timer.
- Security module – increased the top-up timer increment.
