Autobahn Racing Impresses at PlayCon Trier – Over 1,000 Players Tested the Early Demo
This year’s PlayCon in Trier was a huge success for Polygon Art. With the largest hands-on booth at the event and constant activity across all stations, more than 1,000 players tested the very first early version of Autobahn Racing over the two show days.
Despite the extremely early development stage, the feedback exceeded our expectations:
What players loved
“The handling feels refreshingly precise” – many compared it to Need for Speed Underground 1 & 2 and Most Wanted
Strong sense of speed, described as an intense “speed rush”
Highly detailed vehicle models, praised by many visitors
What we will improve
Collision physics – players want impacts to feel heavier and more satisfying
More (moving) track details – understandable at this early stage of development
What players asked for
The majority of players requested features reminiscent of the classic Autobahn Raser spirit:
Music comparable to the originals
AI driver portraits and in-race commentary
More flair and personality
Expanded unlock and tuning options
This is exactly the kind of feedback we were hoping for - and we are already hard at work implementing the first improvements.
We’ll share an update on the next iteration very soon.
