Hello! It's Maetdol Games.
We wanted to do an update this week, but it took a long time due to a lot of interconnected systems...
We will try our best to update next week at the earliest or the week after next at the latest.
1. In Development
1-1. Stage 4

We have completed the implementation of all enemy patterns in Stage 4 and are currently working on level design and sound effects. Without a sound designer, sound work is always difficult and time consuming.
1-1. Stage 4 Boss

We are creating a boss resource. It was designed with the concept of a test subject and a butcher. It looks like it will take quite some time to finish working on the resource.
1-3. Stage Map Structure

The Healing Fountain appears as a separate room instead of the shop. Each question mark room type is identified by an icon. These rooms now appear in locations other than the end of the map. We are currently modifying the map structure to make it more natural. Hope your map exploration is a little more fun!
2. Improvement Plan
2-1. Tutorial
We've been constantly tweaking Tutorial before and after the early access release, but making Tutorial intuitive and effective is still a long way off. Nevertheless, we believe that we are continuing to improve and would like to improve once again. We hope this will be the last time...
3. Etc.
3-1. Totems, Weapons and Achievements
We're introducing a system where achievements unlock totems and weapons. As such, new totems and weapons will be updated after the achievement system is implemented. Some of the totems that exist in the current build may be modified to be unlocked through achievements. Of course, for those who have already unlocked it, the unlock will be maintained even if you do not complete the achievement. We will develop achievements ASAP for new totem and weapon updates!
We will work hard to make the game more fun.
Thank you!
Nightmare: The Lunatic Discord

