Hello.
Originally, the update was supposed to go this week, but the update was delayed due to participation in the event.
We apologize for the schedule delay.
Instead, we would like to share the things that will be updated in the future.
1. Permanent Generator pattern renewal

Permanent Generator is a boss designed with a focus on the fun of dodging. It was designed so that players can focus on dodging when they can't attack, and when they can attack, they can focus on attacking without worrying about evasion.
However, it is thought that the Permanent Generator is working in a markedly different way from the planned intention. Not only does it put too much stress on the player, but the pattern itself doesn't feel very interesting.
We would like to improve this part and proceed with the renewal in a way that can provide fun according to our planning intention. This will be implemented in the near future.
2. Totem balancing and renewal

Totems are items that strengthen the player and are one of the core fun elements of our game. Some totems simply increase stats, while others have unique effects that make gameplay more enjoyable.
The current totems are not very well balanced because they were planned in the early development of the game. Therefore, the balance of the totem will be modified to maintain the pleasure of getting a good totem, but not to over-destroy the balance.
And since various systems have been added compared to the early days of the game, we want to utilize them more. We plan to change the effects of some totems for you can play in a different way than before when you acquire certain totems.
3. Set Effect

We shared it in the preview of the last update, but the schedule was pushed back. But we will definitely update it!
4. Switch Procon and DualShock support
Currently, only the Xbox controller is natively supporting(with UI). Other controllers can only be used using the Steam controller settings. To solve this inconvenience, we plan to support other controllers (including UI button images) to be used without Steam controller settings.
5. Stage 4

Planning is complete and resources are being created. It will probably take quite some time to update. The concept of stage 4 is a panopticon and a living experiment!
6. New weapons and totems

Weapons and totems, which are the core of the game, are always contemplating. Concept planning for new weapons has been completed, and it is planned to be updated after stage 4. Totem will be updated from time to time as resources are completed!
7. Steam API integration
This is what we said in the preview last time, but like the set effect, the schedule has been delayed. Achievements, Steam Cloud, etc. will be supported. We plan to work on the above contents from time to time while developing them.
We will work hard until the official release.
Thank you!
