Hello.
Parrying has become quite easy.
Please use parrying, changing weapons, and SpAttack often!
We've made some minor tweaks to how the player character behaves to make it more responsive to controls.
I don't know if the control has improved enough to feel it.
About v0.1.5 update.
* Gameplay
- The prices of some items in the shop have changed slightly.
- Easy difficulty handicap has been changed. - Removed health recovery x2 handicap - Added Enemy Attack Spd reduction handicap
- [The appearance condition of HP Plates has been changed. - Clear the boss without being hit -> Clear the boss without reducing HP - Even if the Shield is reduced, HP Plates will appear.
- Fixed ranged attack direction option is added. - If you activate the option, you cannot change direction while attacking with a ranged weapon. - You can enable/disable it in the Gameplay tab of the Settings. - It is enabled by default. If you feel uncomfortable, please turn it off!
* Player
- Parrying is easier to use and the effect has been increased. - Increases damage dealt and stun time of enemies when parrying - Parrying time increase: 0.2 -> 0.23 - Parrying will be used even if the parrying timing is slightly delayed!
- Basic Move spd has been slightly increased.
- Dash's move distance and speed have been slightly reduced. - The duration of the dash is the same.
* Weapons
- The projectile attribute has been added to the Revolver's Overload attack.
- Fixed an issue where sometimes when the Gauntlet's SpAttack pushed an enemy against a wall, the enemy would get stuck in the wall and go up.
- Spear Overload attack speed has been reduced.
- Spear Overload attack damage has been increased.
* Enemies
- Flame Giant's fireballs will no longer disappear when parrying.
- Cold Bot's cold spray attack now deals DOT damage.
- Bad friends' cold spray attack now deals DOT damage.
* Bosses
- The Max HP of all bosses has been slightly reduced.
- Lupus shadow now disappears when parrying.
- The cold rain pattern of Don Sagnan has been modified. - A small amount of bullets will continuously drop for a certain amount of time after the bullets are poured.
* Totems
- The stat increase effect for each type of totem is now displayed in the interaction window.
- The basic effect of the special type totem has been changed. - Increases SpAttack Gauge Charge -> Increases Weapon Change cooldown speed
- Fixed an issue that could cause sound effect when hitting enemies while having Reaper's Scythe.
Thank you.
