
Seven Cities Update - Patch Notes 0.8.5
Hello Outsiders,
The latest Seven Cities update is here, and it's a big one! From the brand-new Arena Mode to extensive gameplay improvements and optimizations, we've been working tirelessly to enhance your experience in the ARPIX world. This patch marks a crucial moment in our playtest phase, and we need your help now more than ever.
Your feedback has been invaluable in shaping the game, and this is your last chance to influence the Early Access version. Whether it’s the new Arena Mode, gameplay tweaks, or performance optimizations, we want to hear your honest and brutal thoughts. Your insights will help us refine and perfect Seven Cities as we gear up for the official Early Access release. So, dive in, explore, and let us know what you think!
NOW LOGO
Step by Step we are implementing the new Seven Cities logo that better reflect the art style of Seven Cities. Soon a full new splash art will be available and used on steam page.
Stay tunned ;)

GAMEMODE
New Game Mode: ARENA MODE
Dive into the brand-new Arena Mode and face waves of enemies on a fresh new map with top down views on ARPIX streets ! After each wave, you’ll receive a bonus of varying quality (classic, magic, rare, epic, or legendary). Choose wisely from three options to enhance your abilities and power. Inspired by survival games, this mode allows you to create a unique temporary build for each session. To access it, reach player level 15 and find an Arena Card on any activity.
When you will reach last wave you will encounter the first semi-boss of the game.

LEADERBOARD
By playing the new Arena mode you will be able to compare your time score with other player in the new leaderboard

ONBOARDING
- Rework of onboarding process on the main camp with new VFX, NPC interaction, and animations.
- Updated character creation menu with video details displaying skills.
GAMEPLAY
- YOU NOW GAIN 20HP PER LEVEL
- Temporarily Removed city cards that are no longer useful with the district rank.
- Added new craft icons (A dedicated patch to improve the utility of craft materials is coming soon).
- Quality of Life: Auto-reloading for weapons, a frequently requested feature, is now available.
- Increased enemy spawn rate after level 35.
- Fixed enemy levels in the Office Map to scale with the player's level instead of staying at level 1.
- Fixed enemy spawn logic for WiFi activities.
- Improved enemy behavior for more accurate attacks.
- Fixed teleporter issues in Sixth Avenue.
- Added a new boss at the end of wave 15 in Arena Mode.
- Roberto now drops loot and more quality loot.
- We improve the overall AI of enemies.
- Change starter Axe for adding Sentry instead of grenade & swap on weapon with grenade instead of sentry
- Activate and add claymore to special skills with the first few specializations
- The auto-reload is now an option in the option panel
- The camp now have a DPS metter and a high damage value detection
PERFORMANCE
- We optimize a lot of frequent instantiated items like impacts, explosions and floating text.
- Optimized performance in the main camp.
- Enhanced lighting across various maps.
(We're working hard on performance to ensure the best Seven Cities experience. Please share any feedback to help improve performance for the Early Access release.)
OTHER
- Increased auto-loot range.
- Fixed bullet collision issues with robots; you now need to use the tank skill to block bullets.
- Fixed lootboxes being instantly destroyed after being dropped.
- Fixed passive abilities granted by your pet robot.
- Added more dissolve materials on the natural museum level.
ENGINEER
Crafting Fixes:
- Items no longer reset when removed from the crafting slot.
- Fixed some items not being accepted in the crafting slot.
- Capped crafted item levels to match the player's level.
- Added an "all stats" button to the crafting NPC.
- Fixed glitches where modified items could still be used in crafting.
- Prevented items from being leveled up beyond the player’s current level.
- Fixed an issue where Left Shift + click allowed unsupported items into the crafting slot.
SPECIALIZATION
- Fixed sentry not targeting dummies.
- Fixed sentry not performing critical hits.
- Fixed sentry and other placed skills max limit
- Fixed drone collisions with the player.
- Fixed "Bullet Harassment" not performing critical hits.
- Fixed exploding bullets unintentionally removing skill points.
- Fixed the "Consequences" skill in the Grenade specialization.
- Moved Boomlet Shotgun specialization from rank 2 to rank 3.
- Add more specializations for Handguns and SMG's
VFX
- Added new VFX for Poison and Fire Ground.
- Removed status VFX from dead enemies.
SOUND
- Updated footstep and weapon sounds.
- Added new sound effects and background music for Arena Mode.
- Main camp now has its own background music.
- Increased melee impact sounds.
- Reduce the quantity of Sirens in background
ITEMS
- Fixed pistol stats on CPU.
- Fixed rifle stats on PSU.
- Fixed special lethal chance on elite enemies for PSU.
- Increased handgun base damage from 24-28 to 32-36.
- Fixed magazine bullet quantity calculation, now affected by passive tree and items.
- Add algorithm core missing in drop table
- Add shotgun S790 in drop table

UI
- Added damage text display for bosses.
- Removed checkmarks from toggle switches.
- Improved visibility of upgrade and buy skill icons by showing required components.
- Changed “resource not required” to appear on click instead of hover.
- Removed the outsider damage from passive outsider tree.
- Fix display duration on UI
As we approach the end of the playtest, this is your opportunity to shape the final touches of Seven Cities. We encourage you to dig into every corner of this update, experiment with the new Arena Mode, and push the boundaries of gameplay. Your feedback, no matter how tough, is what drives us to make this the best urban action-RPG it can be.
Join the discussion on our Discord, leave your thoughts on the Steam forums, or drop us a line on social media. We’re all ears. Thank you for being part of this journey, and for helping us build a game that we can all be proud of.
Until then, Outsiders—fight on, loot hard, and may your name be etched in the legends of the ARPIX.
Wishlist and spread the word: https://store.steampowered.com/app/1832780/Seven_Cities/
Thank you for your ongoing support!
With love and holograms,
IMV STUDIO Team <3
