
Hello Outsiders,
We have an exciting new update for the Seven Cities playtest available now! Building on our recent weapon reworks, this update includes three major improvements:
- Shotgun specialization overhaul
- Revamped HUD
- Enhanced VFX
Stay tuned, as we'll be publishing a roadmap soon detailing what will be available at the start of the Early Access in October.
Your feedback is invaluable, and we still need your help to grow our community. Spread the word and invite more players to join us!
Here’s what’s new in today's update:


Shotguns:
- Added/updated a total of 30 specialization nodes, including costs of 2, 4, and 8 points.
- New specializations include explosive bullets, homing bullets, increased bullet shot quantity, and elemental damage.
Rifles:
- Added a node with exploding bullets.
- Clean some nodes descriptions
Melee:
- Fixed alterations for the melee category. Now, you can stun with an axe and cause bleeding with a baseball bat.
- Ensured that bonus alteration chance and duration stats are working properly.

HUD:
- Began implementing a new HUD design for better readability and alignment with our art direction. More improvements to come, including the minimap and quest display.
GUI:
- Polished the checkbox for auto-looting secondary weapons.
VFX:
- Added VFX feedback for most alterations and digital elementals, including bleed, data corruption, and screen freeze.
- New bullet trail VFX, with different trails for enemies.

Sound Design:
- Added sound FX feedback for most alterations and digital elementals.
- Added sound effects for passive and specialization panels when hovering and clicking.
- New sound for the taxi's arrival.
- Updated sounds for the handgun and AK47; more weapons will get sound design updates soon.
Level Design + Level Art:
- Increased floor detail on each map.
Quality of Life:
- Items now drop on the floor if you don't have enough space and you should receive an item from any source.
- Added Shift + Left Click to drop items.
Roberto the Boss:
- Status effects are now displayed under Roberto’s lifebar on top of the HUD.

General Fixes and Improvements:
- Fixed issues where the roll sometimes stayed in place instead of moving in the mouse direction.
- Fixed rolls that sometimes kept the character in place.
- Increased the quantity of bullets in magazines for each weapon category through passives, items, and specializations.
- Cleared and fixed many specializations across all categories.
- You can no longer apply the same alteration on the same enemy repeatedly, resolving display and real duration issues of status alterations.
21:9 / Wide Screens:
- A major check for wide screen support was completed, fixing 90% of the issues.
Gameplay Adjustments:
- Reduced movement speed for melee enemies.
- Reduced bullet speed, especially for enemies.
- The start popup will now always appear.
- Added more tooltips, with more to come!
- Temporarily disabled public chat in-game to avoid numerous issues.
- Added a wishlist button everywhere – wishlisting is key! Help us spread the word about Seven Cities.

**Additional Information:**
- We’re currently displaying item category icons in the HUD to show the remaining bullets in your magazine. Proper icons will be created this week.
Outsiders,
Thank you for reading this patch note. We hope you enjoy this update and the amount of work put into it. This is what we've accomplished in the last two weeks, and our team isn't even full-time on the game right now. Just imagine what we can achieve together for the Early Access in October!
We need you more than ever to create the funniest build customizations for your character and share them with us on social media and Discord.
JOIN US :

