
Outsiders,
We've just rolled out a new patch, a direct result of our recent testing session with the Discord community. Your feedback has been invaluable, leading to significant changes in our mapping system and enhancements in enemy combat phases. Thanks to your insights, we've also addressed numerous minor bugs.
Looking Ahead
Our focus now shifts to the onboarding phase, with an emphasis on tutorial enhancements to ensure players fully grasp the range of skills at their disposal for vanquishing foes. Additionally, we'll be honing in on sound design and VFX for enemy statuses (stun, elemental effects, etc.). Expect new specializations, weapons, and special attacks in upcoming patches.
Join Our Journey
Your participation has been a cornerstone of our development process. If you're not already part of our journey, we invite you to join the Discord community. It’s not just about having early access to demos; it’s about shaping the future of the game together. Your feedback could lead to the next big change!
Together, let’s craft a gaming experience that stands out. Join us on Discord and be a part of making gaming history.

Patch note

Global :
- Updated :Engineer specialization now unlocks at the level 2 instead of the level 5.
- Updated : Reduce size of word "miss" on hit
- Updated : Individual cardboards are now remplaced by cardboard groups
- Updated: Increased droprate on cardboards
Town Portal :
- Added : You can now cast a Town Portal with keymap T (can be rebinded) whenever you want but also to finish a mission. You will go back to camp and do whatever you need to do
Mapping :
- Added : the level of the enemies and map now are directly linked to the player level
- Added : Improve the visibility to the objective and selected mission.
- Added : You can now cancel a mission when you are at the camp and a mission is started but you will fail it and not get rewarded
- Added a new item "City card modifier" dropping with a random bonus and malus modifier that allow to added modifiers to the next generated map (in craft tab in your inventory)
- Updated : Increase min enemies to "kill all enemies"'s activity
- Updated : Icons on quest selection are now rotating to indicate the selected quest
- Removed : the card for setting the tier level of the map
Items :
- Added : display on items to indicate possible actions (lock, discard, compare, store).
- Updated : The item comparison with equipped items has been reversed for better readability.
Updated : Increase a bit of damage on baseball bat
Passive tree:
- Updated : Removed the respec button; you can now invest or retrieve your points by left-clicking and right-clicking
- Updated : Reduced the level requirement to access passives from level 5 to level 2
Shop :
- Removed the button allowing shop replenishment; you must now wait 1 hour to see new stock (this time may be reduced later).
Camp Hub :
- Update : Rework the camp organisation to make clearer to access engineers
- Updated :Now the camp comes back to life with each engineer saved, accompanied by others.
Quests :
E-Arpix sytem (progression system) :
- Added : Earpix in Crafter (new features : reroll mandatories/primaries/secondaries, increase item level)
- Added : EArpix in Shop (new features : bundles, discounts, refill timer)
Enemies :
- Enemies affixes are now displayed below the lifebar
- Updated : NPC behaviour
- Updated : Added more knockback to enemies and removed the probability of knockbak (now 100%)
- Updated : Now enemies will always have a short time of "hit feeback state" that prevent them to move for 0.5s from any source of damage

Global :
- Fix: Players can no longer unlock a skill that is already unlocked.
- Fix: Corrected an issue preventing poison from functioning properly; it now kills the player (Immortality is over).
- Fix: Fixed an issue preventing the player from moving if the MyDocuments folder was not found or accessible.
Mapping :
- Fixed some collisions issues in NightRain and Noon
- Fixed : City card slot now accept the correct items
- Fixed : Fixed activities not correctly working on some maps
Items :
- Fixed on legendary items
- Fixed items not displaying the correct level when stored in the chest
- Fixed Baseball bat firerate
Shop
- Fixed : When opening the shop for the first time, the shop might be empty

We are aware of UI issues on the mapping system we are working on it.
Hotfix for that will come in the next few days

Specializations :
- Update Increased the affinity cost of specializations:
- -- Level 1 cost increased from 1 to 2 points.
- -- Level 2 cost increased from 2 to 4 points.
- -- Level 3 cost increased from 4 to 8 points.
- Reduced the level requirement to access specializations from level 5 to level 2.
- Added visual information regarding specializations: "How To spe, How to Respe".
- Fixed : special attack selector not correctly displayed
- Some specializations had issues like : not correct name, not correct descriptions or values. Here is the list of some fixed specializations :
- Shotgun : Weapon Poison + Balanced Stats
- TheHandgun : Magazine
- Sentry : Throwing Grenades
- Grenade : Udpate Pixel Cost
- Shuripix : Update Pixel Cost
- Added : More "Fast Bullets" ranks on the AK-47
- Updated : Changed behaviour of "Fast Furious" in Sentry -> The specialization has no more damage reduction
- Updated : Changed behaviour of "More Damage" in Sentry -> The specialization has no more rotation speed reduction
- Updated : Changed cost of multiple specializations :
- DFDrone : Bigger explosion : Rank 1 -> Rank 2
- Boost : Pixel Regen : Rank 3 -> Rank 1
- Airstrike : On Fire : Rank 3 -> Rank 1
- Airstrike : More Damage Altered : Rank 1 -> Rank 2
- Airstrike : Radius : Rank 1 -> Rank 2
- TheHangun : Ember Rounds : Rank 2 -> Rank 1
- Baseball bat : Electric barbed : Rank 3 -> Rank 1
- Baseball bat : Weapon Electric : Rank 2 -> Rank 1
- Baseball bat : Stunny Bugzy : Rank 1 -> Rank 2
- Baseball bat : Extended Reach : Rank 2 -> Rank 3
UI :
- Added : More icons and menu tabs are added to the game
- Added : activities circle animations on the minimap
- Added : In the specials engineer added an "unlocked" state when specialization is already obtained
- Added : Disables icons circle when found
- Added : background on Actual Mission & EARPIX
- Added : We are 5 more button in the main HUD to direct access to features : Inventory / Stats / Passives / Specialization / Town Portal
- Updated : Change the display of enemies healthbar
- Updated : Dialogues are now animated
- Updated : Moved the location of the the city card slot in the TravelerUI
- Updated : Changed the icon of spe steps in specializations tab
- Updated : Debuffs are now displayed in red
- Updated : Affixes are now displayed under the little enemy health bar
- Updated : Increase minimap size
- Updated : display map name position close to the minimap
- Updated : display activity name
- Updated : shader display
- Updated : NPC controller
- Fixed : Don't trigger twice the same last activity event
- Fixed : Mapping ui - display Map with selection mission after cancel Mission
- Fixed : lock cursor on refresh
