Hello Outsiders,

We are beyond excited to announce the First Major Update for Seven Cities! This milestone marks a significant step forward, following the calendar of our roadmap. We’ve poured our efforts into enhancing your experience with a brand-new game mode, festive content, impactful reworks, and countless fixes. Let’s dive into what’s new!
New Game Mode: "Chicken Dinner"

Take on waves of enemies in a thrilling basketball stadium setting! With 7 waves of challenges, you choose the objectives you wish to complete, earning currency that can be traded for gear and upgrades to the new trinket item.
Xmas Event

Celebrate the holidays in style with our festive event featuring:
- A grenade launcher
- Candy cane melee weapon
- A unique backpack
- 2 new skins
- Christmas-themed lobby with snow and decorations

Loot Christmas gifts in the arpix to trade for exclusive event items!
Reworks and Improvements
We’ve overhauled key gameplay systems to enhance balance and fun:
Defensive Stats
- Defensive values are now scaled by item rank (R0-R10).
- Improved life leech and reflex stats.
- Toughness now works as a percentage, capping at 80%.
- Damage resistance by type maxes out at 75%.
- Melee weapons now have +100 toughness, granting an automatic 10% damage reduction.
Damage Types
- Significant improvements to damage calculations for various damage types:
- Data Corruption (fire)
- Holographic (electric)
- Seek Breach (poison)
- Screen Freeze (frozen)
Enemies and Combat
- Increased life for elite enemies, which now spawn solo but are tougher.
- Rare enemies now spawn in groups of 3.
- Buffed grenade damage and added new specializations for grenades and sentries.
- Improved sentry AI for enemy detection (more optimizations coming soon).
Items
- Introduction of Trinket items for added customization and upgrades.
- All items now feature rank-dependent values for better scaling.
- Legendary items and special attack tags are now displayed more clearly.
- Added a new "-SAS" version of items with reduced weapon damage but mandatory special attack bonuses.
Tutorial Enhancements
We’ve revamped the tutorial phase to make onboarding smoother for new players. Additional updates are coming next week to further refine this experience. The starter selection has also been updated.
Performance Fixes
- Significant performance improvements, especially for enemy spawning mechanics, reducing lag spikes.
- Built with baked shaders for smoother gameplay on initial launch.
Additional Fixes and Changes
- Improved French localization and added more localized content for all languages.
- Fixed UI issues for 1440p resolution.
- Reduced base damage for BXR-7 (10-12 > 9-11).
- Fixed WiFi activity enemy spawns and bosses Robert and Beastmaster.
- Long-duration buffs now persist after loading new levels.
- Added animations and sound effects when consuming potions.
- Fixed various UI blockers preventing skill casting and weapon usage.
This update is packed with features, reworks, and fixes designed to elevate your Seven Cities experience. As always, your feedback is invaluable, and we’re committed to continuing improvements and new content in line with the roadmap.
Thank you for your ongoing support and enthusiasm—it means the world to us.
See you in the game, and happy holidays!
Team IMV Studio
