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Theory Ascension

[v2.2.0 (Theory Ascension: Unravel the Spirals of Insight!)]
Added : Theory
Added : Loot system for each enemies (Unlocked after T32)
Added : T32 ~ T36
Added : Nuke Mode
Added : New Enemy "Super PI"
Added : 2 new Z-Reactors.
Added : New Battle Upgrades
Added : New Spiral Equations
Fixed a critical bug where all Milestones were being applied.
Fixed : Fixed an issue where Cumulative Achievements were not functioning.
Fixed : Corrected an issue with the Story.
Changed : Changed: r is now limited to 1E300 and players will be stopped at tornado prestige 90 until further content is developed.
Changed : Reduced some of the requirement values for Tier 5 Achievements.
Changed : When specifying the difficulty for Auto Start, the checkbox will now be deselected.
Changed : Offline bonuses will no longer reset difficulty levels. Consequently, the feature that stopped offline bonuses when you died has been removed.
Changed : Changed: Math Skill will now be changed to "Enemy Growth Reduction" in battle stats, and visible as a percentage rather than a raw value.
Changed : Limited the amount of Spiral Points that can be obtained in Battle to 100 per day.
Changed : Changed Equation rewards to display increments, not just the "+" symbol. Some parts might be hard to see, but this will be addressed in future updates.
Improved : Improved the calculation of the Battle Offline Bonus. Super Critical Damage and Critical Damage are now taken into account.