Hello to all. This is the news from Chemiki's Contamination Zone project.
The game went through many stages of closed testing within the team.
In this regard, there have been more than 110 edits of varying complexity since the last update.
Also, new systems were introduced into the base of the game. More details below.
New:
- Customization of character painting and gender selection at the start of the game.
- Checkpoint system for respawning a character when he dies.
- Autorun. The default key is /.
- Storekeeper: Transferring things to the warehouse and viewing those things that are in the warehouse.
- Weapons now give a certain zoom when aiming.
- The return of parkour to the game.
- Artifact spawner - 2 artifacts are in the game.
- Safe Zones - ban on shooting at the base of chemists.
- All passages to the anomalous zones are prohibited.
- Visual effects when taking damage to the character, chemistry and radiation, fracture.
- Added one hidden interactive task.
- Added immune stimulator.
- Added first person. From the first person, you can turn on the aiming mode as in regular games on the Tab. Also in this mode, the entire body of the character is visible.
- Changes in the experience calculation system depending on the use of the time dilation mode, as well as whether the bot was killed in the head or not. If you kill in slowmo mode, the experience is reduced by 2 times. If you kill in the head, then the experience goes 2 times more from the standard.
- Made a small highlight of all loot.
- At the entrance to the anomalous zones, there is a warning sign about the danger in this area.
- Collection of daisies, sage and dandelions.
- Added a checkbox to the ability to close the inventory when hovering over the button.
- Assigning an item to the shortcut slot is now available on the keys 4 5 6 7 8 9 0.
- Medic - gives 3 quests. - Heals for 1200. - Gives pills for 1000.
- Grass will not disappear at minimum grass range setting.
- Added stronger wolf "Black Wolf"
- Displaying the level, health and armor of mobs and NPCs.
Optimization:
- Universal NPC and Animal spawners. Increase work speed.
- Light and shadow optimization.
- Working with 3D models.
- Added new objects to the map.
- Removed 30% grass density.
- Removed unnecessary objects from the inventory that will not be in the demo.
Other change:
- The car's suspension has been tuned.
- The sound of the main character's steps has been reduced by 2 times.
- Reduced damage from bots by 2 times.
- The strength of the bandage has increased by 2 times.
- Removed key pickup timer.
- For the demo game, auto-equip weapons in slots 1-3. Since there are only 3 weapons.
- Headshot damage to bots x5.
- Weapon recoil reduced by 2 times.
- Increased loot pickup distance.
- With a lot of health wear, there was a lot of blood loss - the effect on bleeding was removed.
- The flashlight does not completely land, and up to 30% - you can also charge it.
- Anomalies are now more or less visible in the zone.
- The strength of mushroom spores is reduced by 2 times.
- Removed blurry background from inventory to make hotbar visible.
- Reduced friction forces near grass and rocks so that the car could not drive on walls and mountains.
- Improved anomalies - reduced radiation damage. Changed sound.
- Change of the dosimeter screen and corrections in its operation.
- Tablets improved 2 times.
Bugs:
- Correct display of the total mass in the inventory.
- Setting the distance of drawing objects.
- The download area under the levels has been increased due to the slow download speed on HDDs.
- Fixed bugs with the warehouse.
- Fixed bugs when gaining experience when killing a bot with a non-character.
- Sounds on death fixed.
- Fixed bug with double inventory opening.
- The sound of sniper shots has been changed.
- Fixed buggy with himrad display.
- The influence of decals on the car and the character has been removed.
