Another update is live on steam for playtesters. A lot of stuff here:
v0.19.0
General Game Improvements
- Add unique challenges for card unlocks
- Update all achievements with unique challenges (no more score X points in a single run!)
- Make some improvements to tutorial, more simple/clear
Game Balance
- Up card damage by 50% to help speed up combat encounters
- Standardize buff/debuff gains from buff/debuff cards (make more consistent across different cards)
- make average/deadly negative effects on buff/debuff cards less drastic
- Improve and simplify T-rex/Triceratops starting decks
- Nerf Expert Contractor card (less +Repairs, card drains in positive slots)
- Toxic Gas cards work like Smoke Grenade card now, Toxic Gas status is imparted to both player/enemy
- Decrease Snap Out Of It buffs/debuffs, way less dramatic now
- Mutilated/Ravaged can no longer bring Max HP below 1, even if greater than Max HP
- Remove status/stat debuffs from Anti-Matter Cannon. Remove drain. Add Ignores In Cover.
Cards
- Add Base status cards to enemy waves:
- Set Aflame (Burning status Enemy card)
- Severe Damage (Ravaged status Enemy card)
- Too Many Of Them! (Surrounded status Enemy card)
- Blindsided (increases dazed by %)
Enemies
- Add Average Carnotaurus (BSC TROOPER) variant
- Add Deadly Carnotaurus (BSC TROOPER) variant
- Add Average Corythosaurus (HNG TROOPER) variant
- Add Deadly Cryolophosaurus (RPL SHOCK TROOPER) variant
- Add Deadly Gallimimus (HNG SNIPER) variant
- Add Average Pachycephalosaurus (BSC BRAWLER) variant
- Add Average Protoceratops (RPL SCOUT) variant
- Add Deadly Styracosaurus (RPL HEAVY TROOPER) variant
- Add Average Velicoraptor (BSC RECON) variant
UI Improvements
- Enemy / Player drops down off the screen when dead, instead of to the side
- Add headers to damage dealt/modifiers sections on attack card tooltips
- Increase scroll speed on unlocks and achievement screens
- Show Achievements/challenges completed as a popup in the top left corner
- Scale cards up and down on hover in static views (stores, unlocks, etc.)
Bug Squashing
- SAM defender had wrong card identity
- Improve tooltips on Mission Overview
- Fix statuses on Mission Overview
- Fix some more lingering issues with loading the game with correct fullscreen mode
- Fix Achievements grid covering up Back button on very wide dimensions (referrence: 1200x600)
- Fix broken Enemy Armor Crush generic description
- Ensure that players can't make their deck smaller than 5 cards (at least 5 cards needed for the game to run)
- Fix issue with locked cards showing up in card reward stores
