Here are the patch notes for version 1.2.0!
This update should help fix a number of bugs and it should also help speed up base defense and make it more of an interesting challenge overall.
Also, a few balance fixes have been introduced for overpowered and underpowered elements of the game.
Game Balance
- Buff Nearly Overrun, nerf Rally
- Decrease the number of rounds a Base Defense instance lasts
- Increase Base Attacker damage
- Primal Fury decreases by 75% after Combat Encounters finish (this will change if it's too big of a nerf, right now, Primal Fury is far too broken/OP in the mid-late game)
- Buff Laser Array and Automated Turrets base defender cards (they now grant more max anti-air/ground)
Bug Squashing
- Potential fix for soft locking that *sometimes* happens after a base defense instance (I personally can't reproduce this bug, but 2 players have reported it. I'm still investigating this one)
- Improve logic and saving of total sectors complete to avoid bugs related to unlocking cards based on sectors completed
- Fix formatting of Rally generic tooltip info text
- Fix formatting of damage type on Tail Lash weak negative slot description
- Fix Slice and Dice card tooltip (was showing In Cover instead of Bleeding in info text)
- Fix an issue where cards that used a method that decremented active statuses could decrease stats below 0
- Fix formatting of Laser Array card tooltip info text
- Check for unlocks on unlocks page
