Long time no see!
Dobro jutro, I mean hello friends!. Last week I got the chance to attend one of the, if not my most favorite game events out there. Situated in Dubrovnik's coastal area, Reboot's atmosphere and vibes are borderline amazing. I'd also like to give a shoutout to the organizers, as I have at least half an idea of how complex and difficult is to pull off an event of such magnitude. A very special mention goes to Leo Tot who took very good care of the indie developers. And even more special thanks goes to Slovak Games Developers Association, and Slovak Art Council for allowing us to attend.
Indie Expo

We presented our demo for the first time! That's right, a small playable portion of CRAVE was playable at the event's indie zone. I felt that the game resonated very well with people, lots of hands were circling around our table, trying to play the build. I was very happy with how people reacted to the overall feel of controls and the fluidity of the main character animations.
More importantly, even mostly without the audio, and despite some janky parts of the build, almost everyone got to the end of it. Immersion-wise, the player's curiosity of what's behind the next screen, or this wall, or up above this platform was mesmerizing to watch.
The biggest takeaways however are the ones we have to heavily focus on. I had the pleasure to write down several lines of feedback from other developers in terms of pacing, level design, tutorilization of mechanics, and much more. Improving on these fronts along additional layers of polish to combat is our main mission right now , as we move forward.
A Demo?!
Yes. If you're on our Discord server, you've heard me talking about a playable demo. If you're not there, then hey, please accept my invitation again.
After we polish the current build and implement all the feedback I'd like to put out the playable build to anyone who's on our Discord. Perhaps with an itch.io page? Not sure how and when, but that's the idea at the moment.
A business?!
Of course, I almost forgot. I also talked to some people who were interested in doing business at Reboot with us. We exchanged emails and see if we can find a mutual agreement on what such business should bear fruit to. I'm actually planning to do the same at the Krakow Digital Dragons event, later in May. We'll see how it goes.
That's about it folks! It's less about words than doing actual work on the game, so take care and we'll talk again after the next note-worthy milestone.
Cheers
Neker