
Hello men of culture (and ladies)!
Happy New Year to you all! Have a blast and saucy upcoming year ✌︎('ω')✌︎
As much as I am excited about getting some off time during the holiday season, it’s 2022 and the Demo release date comes ever closer, I will be keeping you guys updated through this series of saucy time.
I have been working on this Shred & Tear “full-course menu” for almost a year now. The starters should be ready to serve soon, let’s get the table set, and I will be answering all of your burning questions in the comment section!
The Store Page is Up!
After months of ghost development, I have finally set up a Steam store page. Everything is just placeholder at the moment… except for the Logo and title!
I have put up almost everything we’ve got so far, so that you can have a good idea of what the game will be about, so hopefully we will have your attention from now on! Please follow and support our little game, that would be super awesome!
Yes Shred & Tear is all about Hack n' Slash, gore, tentacles, and boobies!
If that‘s your kink then please add it to your Steam wishlist (* ≧ ω ≦ *) !

Art & Model
Decided on the name and finished Shred & Tear logo
Being the biggest fan of DOOM Eternal, I can’t deny that it’s the main source of inspiration. All of the gory bits combine with my own passion for lewdness – et voilà! Shred & Tear, with sexy mecha waifu tearing through bloody battles.

First look at Kajun-chan - The close-up and a demo of a trailer
Kajun-chan is our protagonist, the “sauce”, if you will. She is fiery and hot-blooded like her name, and is by no means just a side dish but a mouthful of a main course with extra thick seasoning!
When the Earth was invaded by the TEABAG empire of Tentamon, like many others in their ripe youth, Kajun was taken captive and turned into a deadly weapon of destruction. The more aggressive one individual is, the more powerful they will become as a weapon. While this may come across as silly, it’s actually rather brutal.
With big Cajun claws and heavy metal armor, Kajun-chan is all about tough business. That she’s an Aries certainly helps, there’s no joking about their searing-hot temper.


The little evil with tentacles - but in a cutie squishy form
The TEABAG (Tentamon Enslaved & Astronautic Bio Armed Galactica), may give you a chuckle at first, but they are pure condensed evil, that’s a fact! Tentamon is a highly advanced race of tentacle monsters that conquer planets to harvest organic matter and transform local lifeforms into weaponry. They might look cute and unassuming, but like a mundane chili, appearances can be deceiving: their brutal acts are not cute, to no extent. All that they want under their (cute!) stubby tentacles are slavery and destruction!
Environment sneak peek
The TEABAG empire Tentamon brought with them devastation to mankind and Earth. Like all other worlds they’ve conquered, TEABAG build their bases and assimilation facilities on our planet to experiment on the native populations and turn them into either Bio Soup for energy or ultimate mecha weapons. This is a sneak peek of how the base will look like, which can be helpful for Kajun-chan to tear through these terrifying tunnels and escape her captivity.
3D Model & Animation test of early Tentamon Drones
A little field test. If you thought Kajun’s armor was huge, it’s nothing compared to the flying Tentamon Drones. These drones are used mostly for construction purposes, but when a fight breaks out, they will rush toward you and try to pin Kajun-chan down!
Animation
UE4 control Rig system
Rigging, the process is nowhere near as exciting, but when it’s fully rigged? Ahhh, the fidgeting session around the model is SATISFYING.
[NSFW] A little test of b00bs physics ( ͡° ͜ʖ ͡°)
Say no more. The b00bs. The meat and potatoes.
I really want to showcase my meat-bun physics tech in this game, but at present I’m sure yet how the gameplay will benefit from it. Maybe some “interactive scenes” as a reward? Let me know in the comment section if you have any mouth-watering ideas!
Programming
AI Tentamon troops and their deadly weapons
“Being fast and brutal is the only way forward.” - PDD - me
This motto provides me with loads of approaches to make Shred & Tear the perfect little adrenaline dose for your brain. I’m still adjusting the speed and aggressiveness of the AI, as we are in the middle of revamping our combat and AI systems so hopefully it will be properly implemented in time for the demo this Feb!
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