A new level package event has been added, reaching the specified level can get event reward emails
New material synthesis, right-click on the synthesisable raw material in the backpack, the synthesis interface will be opened
Added new gem types, increased to 16 gems
A new recharge system has been added. Star stones can be purchased at 1:10. Star stones can be used to purchase level material packs and can also be used to exchange diamonds at 1:10.
Adjusted the numerical curve, reconstructed the numerical system, improved the battle rhythm, and enhanced the excitement
Adjusted the casting of element attributes, increased the additional damage of each element attribute, increased damage by percentage, penetration rate, and attributes of armor and resistance
Adjusted the damage calculation method. Physical magic damage and element attribute damage can be superimposed for calculation.
Adjusted the crit calculation method, adding bonuses based on the skill's basic crit rate, and calculating whether a crit hit
Adjusted the slot limit of gems, only distinguishing between ruby and sapphire
Adjusted the attribute delivery of gems, and added elemental gems and element attribute delivery
Adjusted the attribute delivery of added points
Adjusted the equipment refinement level limit
Adjusted quest rewards
Adjusted the objectives of some missions
Adjusted and optimized the special effects of a number of skills
Fixed a bug where the Activity Chest could not receive the Wind Emblem
Fixed a bug that the selection interface could not be closed with the Esc shortcut
Fixed a bug where you couldn't point and move during battle
Fixed a bug where the dungeon had a chance to get stuck at the spawn point
Fixed a bug where the remaining quantity was not refreshed after purchasing an item in the store
Fixed the bug that there was no confirmation prompt when leaving the dungeon and illusion
Fixed a bug that the resurrection prompt of death in the illusion was incorrect
Fixed a bug where the special effects played incorrectly after the projectile hit the target
Shielded hardening system, refactored
The guild system is shielded and refactored
Shielded the suit system and refactored
Blocked gem store, refactored
