Hi,
even though It's a bit risky I decided to make some more content and add that to the Beta test of 0.11.
Myth Era
Since a lot of you have asked me to expand the end of the update to play a bit more in Tier 4, I decided to do some small chunk of playable content there. It's only as much as I was able to put together in two days and very likely is going to be buggy and horribly unbalanced but I think it's worth the extra trouble.
Note: Please be aware this is just a first part of the Myth Era (a.k.a. Classical era in Tier 1). I have some core features planned which were too bit to do. Namely extending the tech tree and adding more Judgement fights and new Hero type as well as a scenario to defeat Locusts forever. We'll see when this happens.

Beta support this and next week
I will be stabilizing the existing beta version this week with this new extension and then be off most of the days the week 23th-29th. After that I will resume the normal Beta and will continue with these patches finishing this extension and hopefully releasing Beta to public during July.
Thanks a lot for your support in Beta, as usual if you spot any issue let me know on discord or steam community,
Cheers,
Ondrej
0.11.6 Minor Update
Extended Tier 4 by adding Classical era (this time around called Myth era). For the moment it has the same Technology tree as old Classical era but extensions are planned.
Changed the ascension tree structure for Tier 4 - you now have different upgrades available for T4 Classical (Myth) Era including workshop magnification, all 7 world wonders and auto skills.
Tier 4 tree has steeper pricing for all upgrades. You will have to also spend Red, Black and White lotuses to gain some of the optional upgrades.
Vagabonds eat half food
Research trait on idols removed, added -% death instead
No longer gain Gold Lotus from non-ceremonial wonders.
Ceremonial wonders now continue producing Red lotuses on Tier 4.
Fixed spirit culture drop amounts.
Slightly updated wonder ability values to work with Magnification.
Cannibalism Cookout quest now grants a Barracks-like single use boost instead of a generic damage boost.
Meta-Powers (Horn, Consonant, Hymn) persistence code has been changed to make future changes easier but as a result your amounts from older save will not be picked up and you will start at zero. Sorry about that.
