Hey everyone!
The past two weeks I have wrapped up the default abilities for the classes that will be introduced in chapter 1. The taunt ability was last week, and this week will be the skirmishers default ability, Agile. Agile allows you to move after attacking, up to 2 tiles, though it's still affected by Zone of Control to keep it balanced.

A fairly simple ability, but if you've ever played a game like Fire Emblem you'll know how powerful something like this can be.
Next up I implemented the framework for items to have active abilities. This will also be implemented for weapons in the future. The first item in the game is going to be a light bandage that restores HP!

I also made some small tweaks to the dialogue after watching a recorded play-through. It really hit me just how dialogue heavy the prologue was, and I felt like I had a bit too much exposition for the introduction to the game, so I trimmed it up a bit. I'm also breaking the tutorials up to only show when the relevant UI is visible.
I'm coming near the end of the list of things I wanted to implement before starting on chapter 1 content, which I'll also release out to open beta. It will have more game-play than the prologue, which is set up mainly to teach you the fundamentals of the game.
Thanks for stopping by, have a great upcoming week!
Best,
Eldin T.
