Hey everyone!
Thanks for stopping by today! I'm happy to say work on the chapter 1 map is now complete!

Might do some touch-ups here and there, but this is what it's going to look like for the release. Trying to put it out into open beta in time for the Tiny Teams deadline of July 17th so be on the lookout!
I've also made updates to the AI. Since there is a lot of different terrain in chapter 1, I have given the AI the ability to choose the most advantageous terrain during their turn. They will still try to maximize damage, but all things equal they will now choose the best defensive terrain available to them.
I also made some adjustments to how movement works. If you played chapter 1, you may haven noticed that you could not move through friendly units, so you would have to waste precious movement points going AROUND your other units each turn. I've now updated this so that you can move through units. I made this change because at 4 movement a turn, units already felt fairly restricted. Allowing units to go through friendly units is a great way to "add" mobility to characters without changing the balancing.
I also am working with a couple writers now to help me with my writing, including help with writing chapter 1 dialogue! I'm hoping this will allow me to focus solely on the coding portion to get this chapter more quickly.
Also keeping a steady pace on all the art. Introducing Zoltan and Rickard!


Cheers and have a great rest of the weekend!
Best,
Eldin T.
