Zones
Opened Fire-Iron Halls in the Ice Kingdom. You'll find some crafting, transportation and basic amenities available here. The Ice Kingdom's local story will be focused here in the coming content patches but we wanted to get it open for you could start accessing the crafting.
Added a harbour master to Northshore.
Added a food and drink vendor to Genmire Inn.
Monsters
Slightly reduced the strength of tougher orcs in Genmire.
Ice Trolls now throw rocks, probably best to dodge or block them.
Ice Kingdom Nefarious Warriors have lost their execute skill. :(
Reduced the damage output of Nefarious Humans.
Wolves in the Ice Kingdom are now skinnable.
Disabled Nemesis conduit summoning tumours.
Combat and Items
Increased the bonus Great weapons receive from both of their related stats.
Melee weapons now provide a parry stat granting an average of 10% additional avoidance. Pushing up melee survivability a little further - and providing another gearing option.
Added a item stat which reduces the chance of enemies parrying.
Turned on some low-level magic (prefix/suffix) item spawns.
Fixed an issue with the Forgotten Soul's loot tables.
Fixed an issue with Snakemen drop tables.
Spellbook particles duration/trail length have been reduced.
Added three new craftable armour sets.
Ships
Normal (land) enemies are now unable to damage or destroy ships.
Ships now spawn slightly below the waterline rather than above it.
Updated the Galleon's handling.
Added ladders/obvious climb points to the Galleon.
Added four seats to the galleon.
